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*Dungeons & Dragons
Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8018459" data-attributes="member: 15882"><p>This has nothing to do with the WotC or Dungeons & Dragons. Putting racism aside, you're going to play with people you enjoy playing with and you'll stop playing with people you don't enjoy playing with. If the Leftist and Alt-right keep bringing up their real-world politics and can't get along, they won't play together anymore. OTOH, if the group decides they want to explore challenging subject matter they can explore all kinds of stories that challenge their normal world view. Who knows, maybe people will change their minds on things. But, really, that's up to the people at the table.</p><p></p><p></p><p>This.</p><p></p><p>[USER=22779]@Hussar[/USER] It's funny how you perceive Orcish stereotypes. I actually thought Orcs were more Nordic Invader/Celtic Barbarian stereotypes. I'm actually Scottish if you go back far enough and the Celts were crapped on pretty huge by the Romans and then again by the Brits and, generally, considered barbarians, so the colonialist/barbarian stereotype seems to be(by design or by accident) a part of the Orc Theme, especially if it invokes that emotion in people of all kinds of cultural backgrounds. It just depends from what lens you're looking at it. Do you remove it? Well, back to my previous point, it depends what stories you want to explore. </p><p></p><p>I think there's lots to be said about exploring racism and bigotry as long as you don't glorify it. But people are going to do what what they want to do at their own tables. There's not much WotC can do.</p><p></p><p>Back to the original post:</p><p>What is the responsibility of WotC?</p><p></p><p></p><p>So, I was going to type a bunch of stuff but I'd kind of stopped reading the other two threads because I couldn't keep up so now I'm not sure if anything I'm going to type here will rehash things in the other threads.</p><p></p><p>1 and 2 aren't mutually exclusive. I think that's obvious. Just make mechanics that let people play the game they want to play. People are going to want content, though. It's how you get inspiration - look at Volo's. Give them content but just be sure that it's obvious to new players that they're allowed to change anything they want and that nothing is written in stone.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8018459, member: 15882"] This has nothing to do with the WotC or Dungeons & Dragons. Putting racism aside, you're going to play with people you enjoy playing with and you'll stop playing with people you don't enjoy playing with. If the Leftist and Alt-right keep bringing up their real-world politics and can't get along, they won't play together anymore. OTOH, if the group decides they want to explore challenging subject matter they can explore all kinds of stories that challenge their normal world view. Who knows, maybe people will change their minds on things. But, really, that's up to the people at the table. This. [USER=22779]@Hussar[/USER] It's funny how you perceive Orcish stereotypes. I actually thought Orcs were more Nordic Invader/Celtic Barbarian stereotypes. I'm actually Scottish if you go back far enough and the Celts were crapped on pretty huge by the Romans and then again by the Brits and, generally, considered barbarians, so the colonialist/barbarian stereotype seems to be(by design or by accident) a part of the Orc Theme, especially if it invokes that emotion in people of all kinds of cultural backgrounds. It just depends from what lens you're looking at it. Do you remove it? Well, back to my previous point, it depends what stories you want to explore. I think there's lots to be said about exploring racism and bigotry as long as you don't glorify it. But people are going to do what what they want to do at their own tables. There's not much WotC can do. Back to the original post: What is the responsibility of WotC? So, I was going to type a bunch of stuff but I'd kind of stopped reading the other two threads because I couldn't keep up so now I'm not sure if anything I'm going to type here will rehash things in the other threads. 1 and 2 aren't mutually exclusive. I think that's obvious. Just make mechanics that let people play the game they want to play. People are going to want content, though. It's how you get inspiration - look at Volo's. Give them content but just be sure that it's obvious to new players that they're allowed to change anything they want and that nothing is written in stone. [/QUOTE]
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