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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="jgsugden" data-source="post: 8018785" data-attributes="member: 2629"><p>D&D is flexible. </p><p></p><p>That flexibility means that if someone chooses to do so, they can use the ruleset to create a game where you have a race war and cleanse an "offending race", in a thinly veiled fantasy about what it would be "like" to do it in the real world.</p><p></p><p>Or, you can rewrite the rules that you have in your hands now for use in your game to remove the associations between culture and race from the game, eliminate alignment, etc... to do your best to make your game as non-offensive as possible.</p><p></p><p>Those are not what we're dealing with now. We're dealing with what template you put out there that people adapt off of to create their own games, and the expectations people can have for games run at conventions, etc....</p><p></p><p>To that end, I say strip out the guts that could offend. If people want the sacred cows for their games, they know them and can pull out the Tolkien inspired build. If not, they can draw inspiration from parts of Exandria, from WOW, or other alternative or more modern stories that take a wider (or just different) approach.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8018785, member: 2629"] D&D is flexible. That flexibility means that if someone chooses to do so, they can use the ruleset to create a game where you have a race war and cleanse an "offending race", in a thinly veiled fantasy about what it would be "like" to do it in the real world. Or, you can rewrite the rules that you have in your hands now for use in your game to remove the associations between culture and race from the game, eliminate alignment, etc... to do your best to make your game as non-offensive as possible. Those are not what we're dealing with now. We're dealing with what template you put out there that people adapt off of to create their own games, and the expectations people can have for games run at conventions, etc.... To that end, I say strip out the guts that could offend. If people want the sacred cows for their games, they know them and can pull out the Tolkien inspired build. If not, they can draw inspiration from parts of Exandria, from WOW, or other alternative or more modern stories that take a wider (or just different) approach. [/QUOTE]
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Two underlying truths: D&D heritage and inclusivity
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