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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8019157" data-attributes="member: 15882"><p>You know, I was going to add this in my post above but I wasn't sure if it had been discussed in any of the other threads. Core Mechanics of a monster with various takes on the flavour from different settings would be helpful. The problem with that is the MM would be HUGE.</p><p></p><p>You could trim down the description of Monsters to broad strokes and then release lots of Setting Material but then you lose the utility of being able to run a game with just the Core 3 Books: PHB, DMG, MM. For most DMs, they don't need a lot of fluff because they know a lot of the various takes on creatures but, for new players, having almost no description could make it less accessible. OTOH, maybe it would allow for more creativity since a new player could make that creature into anything they like since they lack the baggage of all the various settings.</p><p></p><p>I mean, I often take stat blocks and reskin them as different things to make encounters feel more fresh.</p><p></p><p>But, yes, setting and mechanics could live in separate books and the game would work just fine. Then WotC can sell more books which works for their bottom line.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8019157, member: 15882"] You know, I was going to add this in my post above but I wasn't sure if it had been discussed in any of the other threads. Core Mechanics of a monster with various takes on the flavour from different settings would be helpful. The problem with that is the MM would be HUGE. You could trim down the description of Monsters to broad strokes and then release lots of Setting Material but then you lose the utility of being able to run a game with just the Core 3 Books: PHB, DMG, MM. For most DMs, they don't need a lot of fluff because they know a lot of the various takes on creatures but, for new players, having almost no description could make it less accessible. OTOH, maybe it would allow for more creativity since a new player could make that creature into anything they like since they lack the baggage of all the various settings. I mean, I often take stat blocks and reskin them as different things to make encounters feel more fresh. But, yes, setting and mechanics could live in separate books and the game would work just fine. Then WotC can sell more books which works for their bottom line. [/QUOTE]
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