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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Lanefan" data-source="post: 8021544" data-attributes="member: 29398"><p>Undead fit the bill for sure, though using them gets stale pretty quick particularly at low levels; never mind that some classes do very well against undead and others not so much (particularly in old-school games), so constantly using undead as the foe is going to play some merry hell with your long-term class balance.</p><p></p><p>Aberrations, abominations and fiends also fit the bill but only for mid-to-high level parties - there's still a hole at low level.</p><p></p><p>Couple that with a desire to have opponents be vaguely relatable - as in: made of something resembling normal flesh and blood, native (or close enough) to the PCs' home world, and humanoid enough to count as a 'person' for purposes of being affected by the varions '<em>xxxx Person</em>' spells (Hold, Charm and Dominate are three such) - and we're back to, in effect, looking to replace orcs and goblins and so forth with similar-but-different creatures* for use as go-to low-level foes.</p><p></p><p>* - or, back to just using orcs and goblins and suchlike and having done with it.</p><p></p><p>Lizardpeople are one possibility, troglodytes another; though in both cases their preferred swampy habitat rather severely limits their spread. Easy enough to refluff kobolds as a smaller variant on lizardpeople much like Hobbits are pretty much smaller variants of Humans, to give some more variety.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8021544, member: 29398"] Undead fit the bill for sure, though using them gets stale pretty quick particularly at low levels; never mind that some classes do very well against undead and others not so much (particularly in old-school games), so constantly using undead as the foe is going to play some merry hell with your long-term class balance. Aberrations, abominations and fiends also fit the bill but only for mid-to-high level parties - there's still a hole at low level. Couple that with a desire to have opponents be vaguely relatable - as in: made of something resembling normal flesh and blood, native (or close enough) to the PCs' home world, and humanoid enough to count as a 'person' for purposes of being affected by the varions '[I]xxxx Person[/I]' spells (Hold, Charm and Dominate are three such) - and we're back to, in effect, looking to replace orcs and goblins and so forth with similar-but-different creatures* for use as go-to low-level foes. * - or, back to just using orcs and goblins and suchlike and having done with it. Lizardpeople are one possibility, troglodytes another; though in both cases their preferred swampy habitat rather severely limits their spread. Easy enough to refluff kobolds as a smaller variant on lizardpeople much like Hobbits are pretty much smaller variants of Humans, to give some more variety. [/QUOTE]
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Two underlying truths: D&D heritage and inclusivity
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