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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Umbran" data-source="post: 8021810" data-attributes="member: 177"><p>I'm going to sound off on this, as I'm currently playing one and spent a lot of time figuring out what this all means...</p><p></p><p></p><p></p><p>So, here's the difference. Imagine, for a moment, that you were talking about deer. Deer are to be stalked, killed, and devoured? That's what a human hunter thinks, too. Nothing evil about that. Game taken back to camp to be part of a feast? Sure, that's normal. </p><p></p><p>In a pretty archtypical image of a druid, they care for both beasts and sentient creatures - and they generally are thought of as elevating the beasts to the level of sentient creatures in considering their welfare. Lizardfolk do that in reverse - lowering sentient creatures to the level of beasts in their concern for their treatment. </p><p></p><p>Evil creatures typically <em>enjoy</em> the suffering they cause. An evil carnivore will capture you, demean you, feed you disgusting food, leave you thirsty all the time, and then inform you of how they are going to eat your child first, alive, slowly, just to watch the pain on your face. </p><p></p><p>Evil creatures also choose to advance by way of harming others, and they over-consume. Evil will kill you to gain money, power, and higher position.</p><p></p><p>Lizardfolk will capture you, but do nothing for the purpose of causing you pain. You aren't kept long, and your death will be quick and efficient. And they do so only to put food on the table. They don't seek social, political, or economic power or other self-aggrandizement, or particularly notable expansion.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8021810, member: 177"] I'm going to sound off on this, as I'm currently playing one and spent a lot of time figuring out what this all means... So, here's the difference. Imagine, for a moment, that you were talking about deer. Deer are to be stalked, killed, and devoured? That's what a human hunter thinks, too. Nothing evil about that. Game taken back to camp to be part of a feast? Sure, that's normal. In a pretty archtypical image of a druid, they care for both beasts and sentient creatures - and they generally are thought of as elevating the beasts to the level of sentient creatures in considering their welfare. Lizardfolk do that in reverse - lowering sentient creatures to the level of beasts in their concern for their treatment. Evil creatures typically [I]enjoy[/I] the suffering they cause. An evil carnivore will capture you, demean you, feed you disgusting food, leave you thirsty all the time, and then inform you of how they are going to eat your child first, alive, slowly, just to watch the pain on your face. Evil creatures also choose to advance by way of harming others, and they over-consume. Evil will kill you to gain money, power, and higher position. Lizardfolk will capture you, but do nothing for the purpose of causing you pain. You aren't kept long, and your death will be quick and efficient. And they do so only to put food on the table. They don't seek social, political, or economic power or other self-aggrandizement, or particularly notable expansion. [/QUOTE]
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