Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Two underlying truths: D&D heritage and inclusivity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 8021898" data-attributes="member: 59082"><p>Thanks, although I'm not sure it was as much a "realization" as the simple fact that I generally embrace change as a general rule - if that change improves and broadens the game. As you know, I don't agree with the interpretation that orcs are inherently problematic and invoke racism, but I also like playing with the core archetype and have always customized creatures and races to fit whatever campaign ideas come to me (for instance, there are non-evil orcs in my campaign setting). So change has always been part of my creative process.</p><p></p><p>What I <em>did </em>realize in the course of this conversation is that there are minor changes that can be made that broaden the game, appease those who want change, and preserve traditional D&D tropes within a wider range of possibilities. That was the impetus behind this thread. Maybe that's what you're picking up on.</p><p></p><p>I still think, though, that doubling down on orcs invoking racism actually perpetuates the problem. It is not inherently problematic to create a monstrous race that is "brutal, savage and evil," especially when they are depicted in a variety of ways that don't have clear connections to a specific race (e.g. I've always related them more to Northern European or Slavic "barbarians" than any other real-world ethnic group).</p><p></p><p>I am less concerned about preserving specific aspects of D&D tradition, and more the idea that "Fantasy Land" remains a free and open tableau to play with imaginary ideas, without interpreting everything through the lens of critical and/or cultural theory. See, for instance, <a href="https://www.spectator.co.uk/article/writers-blocked" target="_blank">this article</a> that discusses the kerfuffle around young adult author Amelie Wen Zhao's "cultural appropriation" of "Black narratives." </p><p></p><p>So I have always been arguing from a position of wanting to preserve the tradition of <em>make-believe - </em>of myth-making, story-telling, and the free use of imagination. In this context, D&D. So let's make changes (not that we here have any say in the matter ;-), but let's do so carefully, and with an idea of broadening the possibilities of the game, not limiting them so that there is an ever-decreasing range of what is deemed appropriate to depict.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8021898, member: 59082"] Thanks, although I'm not sure it was as much a "realization" as the simple fact that I generally embrace change as a general rule - if that change improves and broadens the game. As you know, I don't agree with the interpretation that orcs are inherently problematic and invoke racism, but I also like playing with the core archetype and have always customized creatures and races to fit whatever campaign ideas come to me (for instance, there are non-evil orcs in my campaign setting). So change has always been part of my creative process. What I [I]did [/I]realize in the course of this conversation is that there are minor changes that can be made that broaden the game, appease those who want change, and preserve traditional D&D tropes within a wider range of possibilities. That was the impetus behind this thread. Maybe that's what you're picking up on. I still think, though, that doubling down on orcs invoking racism actually perpetuates the problem. It is not inherently problematic to create a monstrous race that is "brutal, savage and evil," especially when they are depicted in a variety of ways that don't have clear connections to a specific race (e.g. I've always related them more to Northern European or Slavic "barbarians" than any other real-world ethnic group). I am less concerned about preserving specific aspects of D&D tradition, and more the idea that "Fantasy Land" remains a free and open tableau to play with imaginary ideas, without interpreting everything through the lens of critical and/or cultural theory. See, for instance, [URL='https://www.spectator.co.uk/article/writers-blocked']this article[/URL] that discusses the kerfuffle around young adult author Amelie Wen Zhao's "cultural appropriation" of "Black narratives." So I have always been arguing from a position of wanting to preserve the tradition of [I]make-believe - [/I]of myth-making, story-telling, and the free use of imagination. In this context, D&D. So let's make changes (not that we here have any say in the matter ;-), but let's do so carefully, and with an idea of broadening the possibilities of the game, not limiting them so that there is an ever-decreasing range of what is deemed appropriate to depict. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Two underlying truths: D&D heritage and inclusivity
Top