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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Cadence" data-source="post: 8021974" data-attributes="member: 6701124"><p>I'm imagining a big section in the MM, or perhaps a small separate book, full of humanoids. Maybe some of the current creatures (gnolls? lizard men?) aren't in it if they decide they're actually monstrous instead. But anything that they encourage people to be a PC of, that charm person works on, that you can reincarnate into. It has well thought out art on what they look like, it describes what distinguishes them in terms of attributes, abilities, and description. Says if some are particularly adapted to certain types of terrains - elves to forests, dwarves to underground, lizard men to swamps - or what terrain they're unlikely to be found in - humans underwater. It gives some brief examples of some different civilizations they might be in, maybe three each, chosen from combinations of good-neutral-evil x advanced-primitive x exclusive-mixed with others (maybe highlighting those in particular established worlds in sidebars). And it gives what you need to make them PCs or NPCs.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8021974, member: 6701124"] I'm imagining a big section in the MM, or perhaps a small separate book, full of humanoids. Maybe some of the current creatures (gnolls? lizard men?) aren't in it if they decide they're actually monstrous instead. But anything that they encourage people to be a PC of, that charm person works on, that you can reincarnate into. It has well thought out art on what they look like, it describes what distinguishes them in terms of attributes, abilities, and description. Says if some are particularly adapted to certain types of terrains - elves to forests, dwarves to underground, lizard men to swamps - or what terrain they're unlikely to be found in - humans underwater. It gives some brief examples of some different civilizations they might be in, maybe three each, chosen from combinations of good-neutral-evil x advanced-primitive x exclusive-mixed with others (maybe highlighting those in particular established worlds in sidebars). And it gives what you need to make them PCs or NPCs. [/QUOTE]
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Two underlying truths: D&D heritage and inclusivity
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