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General Tabletop Discussion
*Dungeons & Dragons
Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Lanefan" data-source="post: 8021978" data-attributes="member: 29398"><p>It's very possible. Try this:</p><p></p><p>First, the assumption in most D&D settings the baseline assumption is that any given patch of land has been settled and lost and settled and lost numerous times over many thousands of years of history, by different peoples and different cultures. This is vastly different than real-life North America which has, as far as we know, only really been settled twice: once when people came over the then-land bridge from Siberia, and again when Europeans came across the Atlantic.</p><p></p><p>So here we have a patch of land about the size of Wyoming. Over the millennia each passing culture has left its mark on the land: the Lariana Elves planted the mighty trees whose descendents are still found here, then moved on; later the Calumna (Orc-like beings who took Dwarves as slaves) delved into the ground seeking who-knows-what and left behind many catacombs before their culture died out; then later the Ana'qari (peaceful Human) turned all the flat arable land to agriculture (but left most of the old Elf trees); and most of the above-ground ruins are leftovers of the Inadar (warlike Human) culture who held this ground most recently. The land, which lies to the east of the PCs' home realm, has been wild and unclaimed for over two centuries now; and monsters roam it freely.</p><p></p><p>I could mine that single paragraph for adventures enough to keep me going for years! And best of all, no worries about having to consider real-life concerns. Drop the puck!</p><p></p><p>The key thing is perhaps not to have all land be under someone's claim right now - have areas of land that are truly wild now but have gobs of history behind them.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8021978, member: 29398"] It's very possible. Try this: First, the assumption in most D&D settings the baseline assumption is that any given patch of land has been settled and lost and settled and lost numerous times over many thousands of years of history, by different peoples and different cultures. This is vastly different than real-life North America which has, as far as we know, only really been settled twice: once when people came over the then-land bridge from Siberia, and again when Europeans came across the Atlantic. So here we have a patch of land about the size of Wyoming. Over the millennia each passing culture has left its mark on the land: the Lariana Elves planted the mighty trees whose descendents are still found here, then moved on; later the Calumna (Orc-like beings who took Dwarves as slaves) delved into the ground seeking who-knows-what and left behind many catacombs before their culture died out; then later the Ana'qari (peaceful Human) turned all the flat arable land to agriculture (but left most of the old Elf trees); and most of the above-ground ruins are leftovers of the Inadar (warlike Human) culture who held this ground most recently. The land, which lies to the east of the PCs' home realm, has been wild and unclaimed for over two centuries now; and monsters roam it freely. I could mine that single paragraph for adventures enough to keep me going for years! And best of all, no worries about having to consider real-life concerns. Drop the puck! The key thing is perhaps not to have all land be under someone's claim right now - have areas of land that are truly wild now but have gobs of history behind them. [/QUOTE]
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