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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Chaosmancer" data-source="post: 8022023" data-attributes="member: 6801228"><p>I'm still catching up on this thread (I'm on page 3 out of 32) but there was one thing I wanted to jot down before I forgot it. </p><p></p><p>Playing the game to fight evil is great, and wonderful, but it can also lead to some weird moments for the players.</p><p></p><p>I'm playing a post-apocalyptic game right now, and the DM has made a lot of our main villains Neo-Nazis who have sided with the forces of the Abyss. Which is a ton of fun, but we recently ran into a problem that caused us to stop the game and talk about the themes we wanted. </p><p></p><p>See, we'd just destroyed and crushed a gnoll army, and some of the gnolls had surrendered. So, I asked the DM, what kind of gnolls we were dealing with, and he said they were the default Gnolls. Which, led to a problem. </p><p></p><p>Default gnolls are a race of beings that have no good within them, they are blight upon the world whose only answer is to kill every last one of them to make the world a better place. And, I'll reiterate. Our main antagonists for this campaign are a group of Neo-Nazis whom we are opposing.</p><p></p><p>So, the realization that we were about to okay Genocide of a race of people, even explicitly evil, practically demon people, while telling Nazi's that their rhetoric was wrong, seemed to be at cross purposes to each other. </p><p></p><p>We discussed it, and came to a solution we were happy with, but this is something that we have to think about and address sometimes. Because, when you are playing heroes, but turn around and say "those people over there aren't really people, they are monsters in the skin of people, so we can kill them without remorse" there is usually one or two people at the table who realize, "um, isn't that the same justification for atrocities that people always give?" so you have to be aware and stop and discuss and figure out where the lines are, why they are there, and make sure you aren't sending mixed messages.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8022023, member: 6801228"] I'm still catching up on this thread (I'm on page 3 out of 32) but there was one thing I wanted to jot down before I forgot it. Playing the game to fight evil is great, and wonderful, but it can also lead to some weird moments for the players. I'm playing a post-apocalyptic game right now, and the DM has made a lot of our main villains Neo-Nazis who have sided with the forces of the Abyss. Which is a ton of fun, but we recently ran into a problem that caused us to stop the game and talk about the themes we wanted. See, we'd just destroyed and crushed a gnoll army, and some of the gnolls had surrendered. So, I asked the DM, what kind of gnolls we were dealing with, and he said they were the default Gnolls. Which, led to a problem. Default gnolls are a race of beings that have no good within them, they are blight upon the world whose only answer is to kill every last one of them to make the world a better place. And, I'll reiterate. Our main antagonists for this campaign are a group of Neo-Nazis whom we are opposing. So, the realization that we were about to okay Genocide of a race of people, even explicitly evil, practically demon people, while telling Nazi's that their rhetoric was wrong, seemed to be at cross purposes to each other. We discussed it, and came to a solution we were happy with, but this is something that we have to think about and address sometimes. Because, when you are playing heroes, but turn around and say "those people over there aren't really people, they are monsters in the skin of people, so we can kill them without remorse" there is usually one or two people at the table who realize, "um, isn't that the same justification for atrocities that people always give?" so you have to be aware and stop and discuss and figure out where the lines are, why they are there, and make sure you aren't sending mixed messages. [/QUOTE]
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