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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Valchrys" data-source="post: 8022574" data-attributes="member: 7025262"><p>The more I read the criticisms against D&D, the more I'm becoming convinced that the game's lore can't really survive in this era. The weak point, imo, of the lore is the mythology of creator gods. I've leaned on this lore a lot to create adventures over the years but the fact that gods exist and they created their respective races to reflect their values is a sore that won't go away with some changes to language. Gruumsh is an Orc supremacist. Lolth is a Drow supremacist. All the gods are shorthand for cultural bias. How do you keep these symbols of racism and think you're going to address external criticism from people who openly don't like D&D or the Fantasy genre, in general? Maybe people who play the game may just say that having one or two racists gods isn't the issue. But that doesn't seem realistic right now.</p><p></p><p>It seems like the only direction that the designers can go, given the nature and source of the criticism, is to remove the connection between gods and races. Then the gods have to become more philosophies than actors. Then you can throw out all the racial lore. Several campaign settings can survive that change but FR without gods needs a lot of work to bring up to a professional standard. I'm not even sure if D&D's cosmology survives in its current state. </p><p></p><p>I guess all of this is a good reason to make a 6th edition since they could rewrite everything. But then it becomes the 4th ed situation where fans will say it's not really D&D. Just like the designers can't reduce the number of stats to less than six, it becomes a question of are racial creator gods necessary to create the feel of D&D?</p></blockquote><p></p>
[QUOTE="Valchrys, post: 8022574, member: 7025262"] The more I read the criticisms against D&D, the more I'm becoming convinced that the game's lore can't really survive in this era. The weak point, imo, of the lore is the mythology of creator gods. I've leaned on this lore a lot to create adventures over the years but the fact that gods exist and they created their respective races to reflect their values is a sore that won't go away with some changes to language. Gruumsh is an Orc supremacist. Lolth is a Drow supremacist. All the gods are shorthand for cultural bias. How do you keep these symbols of racism and think you're going to address external criticism from people who openly don't like D&D or the Fantasy genre, in general? Maybe people who play the game may just say that having one or two racists gods isn't the issue. But that doesn't seem realistic right now. It seems like the only direction that the designers can go, given the nature and source of the criticism, is to remove the connection between gods and races. Then the gods have to become more philosophies than actors. Then you can throw out all the racial lore. Several campaign settings can survive that change but FR without gods needs a lot of work to bring up to a professional standard. I'm not even sure if D&D's cosmology survives in its current state. I guess all of this is a good reason to make a 6th edition since they could rewrite everything. But then it becomes the 4th ed situation where fans will say it's not really D&D. Just like the designers can't reduce the number of stats to less than six, it becomes a question of are racial creator gods necessary to create the feel of D&D? [/QUOTE]
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