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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Chaosmancer" data-source="post: 8024548" data-attributes="member: 6801228"><p>Check the Gnoll Fang of Yeenoghu and the Volo's write-up. They indicate that this is still how gnolls are created.</p><p></p><p></p><p>And the magical transformation at puberty doesn't really help the underlying issue, does it? Picture an Orcish 8 yr old. That kid is going to turn evil when he turns 16. It isn't his fault, he doesn't want to, he won't make that choice. But it will happen. 16 yrs old, and a switch will flip and he will start killing people.</p><p></p><p>So why not kill him now? Unless, he can choose to not turn evil. And in that case, why make it a mystical choice at all? Just make it a choice like every other race. Followers of Bane are evil , followers of Gruumsh are evil. We don't need humans to be bound to Bane at the age of 16 to justify them being evil, why do we need it for Orcs?</p><p></p><p></p><p></p><p></p><p></p><p></p><p>I get the point, but I also have to say that a lot of this is avoided by the definitions. </p><p></p><p>Meenlocks are born of fear and exist only to spread fear. They are fey spirits of nightmares. They exist as the personification of an idea, even within the game world. So, there is no problem with killing them. they are literally fear given flesh and you don't have to feel bad about killing fear. </p><p></p><p>Duergar though as super problematic, and I've just removed them from the game entirely. Their lore makes them the heroes who are in the right as far as I'm concerned, and I'd much rather just say those events with Moradin never happened and move on. </p><p></p><p>I treat Ettercaps just like spiders, only weird fey spiders. Likely servants of the Queen of Air and Darkness, so evil servants of an evil force. I could see them being created by dark magic infecting normal spiders. </p><p></p><p></p><p>Meazels and Nagpa are interesting. Nagpa are a group of 13 cursed evil wizards, not a race, and Meazels are a group that chose to hermitage and were warped to be evil and hateful by the shadowfell. Neither was born that way. </p><p></p><p>And we can keep going on. A lot of these creatures either lack anything to define them beyond monsters, are formed from the essence of evil, or are the result of dark magics (add Nothics to this list) and the choices those people made. So, there are actually much fewer instances to worry about than you seem to indicate.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8024548, member: 6801228"] Check the Gnoll Fang of Yeenoghu and the Volo's write-up. They indicate that this is still how gnolls are created. And the magical transformation at puberty doesn't really help the underlying issue, does it? Picture an Orcish 8 yr old. That kid is going to turn evil when he turns 16. It isn't his fault, he doesn't want to, he won't make that choice. But it will happen. 16 yrs old, and a switch will flip and he will start killing people. So why not kill him now? Unless, he can choose to not turn evil. And in that case, why make it a mystical choice at all? Just make it a choice like every other race. Followers of Bane are evil , followers of Gruumsh are evil. We don't need humans to be bound to Bane at the age of 16 to justify them being evil, why do we need it for Orcs? I get the point, but I also have to say that a lot of this is avoided by the definitions. Meenlocks are born of fear and exist only to spread fear. They are fey spirits of nightmares. They exist as the personification of an idea, even within the game world. So, there is no problem with killing them. they are literally fear given flesh and you don't have to feel bad about killing fear. Duergar though as super problematic, and I've just removed them from the game entirely. Their lore makes them the heroes who are in the right as far as I'm concerned, and I'd much rather just say those events with Moradin never happened and move on. I treat Ettercaps just like spiders, only weird fey spiders. Likely servants of the Queen of Air and Darkness, so evil servants of an evil force. I could see them being created by dark magic infecting normal spiders. Meazels and Nagpa are interesting. Nagpa are a group of 13 cursed evil wizards, not a race, and Meazels are a group that chose to hermitage and were warped to be evil and hateful by the shadowfell. Neither was born that way. And we can keep going on. A lot of these creatures either lack anything to define them beyond monsters, are formed from the essence of evil, or are the result of dark magics (add Nothics to this list) and the choices those people made. So, there are actually much fewer instances to worry about than you seem to indicate. [/QUOTE]
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