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General Tabletop Discussion
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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Oofta" data-source="post: 8024587" data-attributes="member: 6801845"><p>Why bother even asking? There are certain posters, such as myself, that accept that while all orcs are evil is a vast over-simplification of the real world, that's okay. D&D is chock full of vast over-simplifications. It's not the real world and neither are orcs. If there's specific wording or imagery that is problematic, fix it but taking away the concept of evil creatures (whether humanoid or not) would be adding needless complexity.</p><p></p><p>If you want the extra complexity in your campaign, add it in by the bucket load. Maybe there should be more info in the MM or a section in the DMG on monster alignments. Something more than a single paragraph in the MM intro that nobody reads.</p><p></p><p>On the other end you have people where it seems that they will only be satisfied if no intelligent creature has an alignment with possible exceptions based on the creature's fluff description. That in effect all humanoids are basically humans with a different masks and possibly unique cultures. That anything less is racism. </p><p></p><p>The problem that I have with that is that there is no room for compromise or inclusion of huge chunks of D&D's heritage. I mean, sure individual orcs can be evil, but the same can be said for individual humans as well. If you start saying specific cultural groups are evil no matter what race you are talking about I think you get into another type of bigotry.</p><p></p><p>So that's where it is after thousands of posts and where it will stand. WOTC will make their changes and we'll move on.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8024587, member: 6801845"] Why bother even asking? There are certain posters, such as myself, that accept that while all orcs are evil is a vast over-simplification of the real world, that's okay. D&D is chock full of vast over-simplifications. It's not the real world and neither are orcs. If there's specific wording or imagery that is problematic, fix it but taking away the concept of evil creatures (whether humanoid or not) would be adding needless complexity. If you want the extra complexity in your campaign, add it in by the bucket load. Maybe there should be more info in the MM or a section in the DMG on monster alignments. Something more than a single paragraph in the MM intro that nobody reads. On the other end you have people where it seems that they will only be satisfied if no intelligent creature has an alignment with possible exceptions based on the creature's fluff description. That in effect all humanoids are basically humans with a different masks and possibly unique cultures. That anything less is racism. The problem that I have with that is that there is no room for compromise or inclusion of huge chunks of D&D's heritage. I mean, sure individual orcs can be evil, but the same can be said for individual humans as well. If you start saying specific cultural groups are evil no matter what race you are talking about I think you get into another type of bigotry. So that's where it is after thousands of posts and where it will stand. WOTC will make their changes and we'll move on. [/QUOTE]
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