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General Tabletop Discussion
*Dungeons & Dragons
Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Mercurius" data-source="post: 8024858" data-attributes="member: 59082"><p>The Damsel in Distress is only problematic if females are only depicted as damsels. Nothing wrong with damsels existing; I've known a few in my day. Women, like men, come in limitless variety.</p><p></p><p>Anyhow, there are other ways to read that basic story template. When you read it through the lens of critical theory, sure, it looks a certain way. But that's only one reading, one pespective, and ignores, for instance, mythological archetypes. My sense from engaging in these conversations is that most of those who interpret D&D tropes in a negative light are doing so solely from a particular lens, that of critical theory and its offspring. There are other meta-analytic perspectives to take that yield different interpretations (e.g. Jungian/Campbellian), or integral theory (e.g. Ken Wilber).</p><p></p><p>D&D, as a game, doesn't need to either embody critical theory ideas, nor mythic archetypes. It is a game, for fun, and it could be a fun campaign to rescue a damsel (or a dude).</p><p></p><p></p><p></p><p></p><p>Because one of the best parts of D&D is that it is a toolbox game: we get to create our own version of it. And because the history is interesting - the mythic roots, Tolkien's influence, Gygax's prototype, all the way up to the Mercer stuff.</p><p></p><p>Jazz isn't just what's happening now in Tokyo and Paris. It is Miles Davis and Billie Holiday and Louis Armstrong; it is also early blues and slave songs and traditional African music. It is a tradition, with many branches and a historical development.</p><p></p><p>But, sure, some people just want to play the game. But why not provide a game that offers a variety of options?</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8024858, member: 59082"] The Damsel in Distress is only problematic if females are only depicted as damsels. Nothing wrong with damsels existing; I've known a few in my day. Women, like men, come in limitless variety. Anyhow, there are other ways to read that basic story template. When you read it through the lens of critical theory, sure, it looks a certain way. But that's only one reading, one pespective, and ignores, for instance, mythological archetypes. My sense from engaging in these conversations is that most of those who interpret D&D tropes in a negative light are doing so solely from a particular lens, that of critical theory and its offspring. There are other meta-analytic perspectives to take that yield different interpretations (e.g. Jungian/Campbellian), or integral theory (e.g. Ken Wilber). D&D, as a game, doesn't need to either embody critical theory ideas, nor mythic archetypes. It is a game, for fun, and it could be a fun campaign to rescue a damsel (or a dude). Because one of the best parts of D&D is that it is a toolbox game: we get to create our own version of it. And because the history is interesting - the mythic roots, Tolkien's influence, Gygax's prototype, all the way up to the Mercer stuff. Jazz isn't just what's happening now in Tokyo and Paris. It is Miles Davis and Billie Holiday and Louis Armstrong; it is also early blues and slave songs and traditional African music. It is a tradition, with many branches and a historical development. But, sure, some people just want to play the game. But why not provide a game that offers a variety of options? [/QUOTE]
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