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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Mercurius" data-source="post: 8025734" data-attributes="member: 59082"><p>No, I don't think that (the big list). But it does seem that are people, including yourself, who think we should make a long list of every D&D that is offensive according to a certain ideological framework, and remove them from the game. I disagree with that.</p><p></p><p>The damsel in distress is a bit of a red herring because it isn't currently the issue; furthermore, damsels are real humans, orcs and drow are fantasy creatures. But the has already been mostly solved through diversifying the depiction of women, but that diversification doesn't erase the damsel. Similarly with what I am suggesting with orcs: broaden the definition, take a big tent approach that supports numerous depictions. </p><p></p><p></p><p></p><p>I see three options:</p><p></p><p>1. Keep orcs the same - makes those wanting them to change unhappy.</p><p>2. Change orcs, removing traditional orcs from the game - makes those wanting traditional orcs unhappy.</p><p>3. Broaden orcs to include a variety of depictions - my guess is that the vast majority will be happy, except for extremists on either side.</p><p></p><p>I've been advocating for 3, but I'm not sure if you want 2 or 3. It seems "2.2," which doesn't seem the best approach.</p><p></p><p>As for duergar, well, maybe we shouldn't go there. As you probably guess, I disagree. I see nothing wrong with a fantasy race that takes justified anger too far into evil.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8025734, member: 59082"] No, I don't think that (the big list). But it does seem that are people, including yourself, who think we should make a long list of every D&D that is offensive according to a certain ideological framework, and remove them from the game. I disagree with that. The damsel in distress is a bit of a red herring because it isn't currently the issue; furthermore, damsels are real humans, orcs and drow are fantasy creatures. But the has already been mostly solved through diversifying the depiction of women, but that diversification doesn't erase the damsel. Similarly with what I am suggesting with orcs: broaden the definition, take a big tent approach that supports numerous depictions. I see three options: 1. Keep orcs the same - makes those wanting them to change unhappy. 2. Change orcs, removing traditional orcs from the game - makes those wanting traditional orcs unhappy. 3. Broaden orcs to include a variety of depictions - my guess is that the vast majority will be happy, except for extremists on either side. I've been advocating for 3, but I'm not sure if you want 2 or 3. It seems "2.2," which doesn't seem the best approach. As for duergar, well, maybe we shouldn't go there. As you probably guess, I disagree. I see nothing wrong with a fantasy race that takes justified anger too far into evil. [/QUOTE]
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