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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Chaosmancer" data-source="post: 8025894" data-attributes="member: 6801228"><p>Much closer to B. </p><p></p><p>Frankly, I find it stupid storytelling and an abysmal mark upon the dwarves. I also, for the record, hate the connection between Ghouls and Elves.</p><p></p><p>[SPOILER="Summary of the Ghoul King story"]The idea that this elf turned against the Elven gods, cannabalized his own kind and served the Demon Prince of the Undead willingly and without question, then, when Orcus betrays him and leaves him the die and he says "pretty please, I'm sorry, please save my life" the Elven Gods <strong>actually save him</strong> almost physically pains me.</p><p></p><p>I'm not against a redemption story, but redemption because you begged for your life, so all your haneous acts are just, magically forgiven, and this is the reason Ghoul's can't paralyze Elves in 5e? Monumentally stupid. And I excised it from my games. [/SPOILER]</p><p></p><p></p><p>So, the problem with the Duergar is mostly that it is terrible storytelling when taken as a whole (a reminder, this is the 5e story, and I've never heard a different version). They are close to being a good tale, but miss the mark in some key ways. Mordenkainen's tome even hints at this at the very begining, saying "To Impartial Observers, the ancient war... is at its heart a tragedy" </p><p></p><p>And they have a good set-up for a tragedy. The Duergar clan became obsessed with digging for a great trove of treasure "just below the surface" and the obssession led to every member of the clan working to dig, nothing else was done, dwarves fell over dead from exhaustion, they were single-mindedly obsessed with the treasure they were seeking.</p><p></p><p>But, when they finally broke through, they discovered the treasure was a trap, a psychic lure a massive Elder Brain and its mindflayer colony had sent out specifically to trick them, lure them with this obsession and weed out the weak.</p><p></p><p>So, they were captured, enslaved, and experimented on in brutal fashion. Eventually a leader arose, made a deal with Asmodeus to help him against Lolth's plans for the Underdark, and they broke free to rejoin their "surface" brethren. </p><p></p><p>To find out that the dwarves had long ago labeled the entire clan heretics, and that they were a morality lesson about straying from Moradin's teachings. The Duergar protested, the Dwarves claimed Moradin had sent omens to warn them. Even worse, when envoys from the other clans came, they found no sign of illness or war, so only laziness, greed and contempt for Moradin could explain their disappearance. He tried to explain that they were psychically trapped and lured away, and the dwarves refused to listen. </p><p></p><p>So, there is our scenario. The Dwarves say that only being lazy, greedy heretics could have led the Duergar to disappear and stop tending the shrines to Moradin. The Duergar point out they were literally drawn into a psychic trap by powerful abberations and had no hope of breaking free themselves, plus they were enslaved and tormented for centuries until breaking free themselves, with no help from Moradin. </p><p></p><p>A great tragedy right, and it makes it seem like there is a story that can be told about Moradin's negligence towards the lost clan, or the dwarves being unwilling to listen. It could even be a small story about anger taken too far. Except for a few problematic things. </p><p></p><p>Duergar are Evil. They are villains of the story. Dwarves are still a Good race. This signals to us that we are supposed to side with the Dwarves. </p><p></p><p>Even more, the dwarves are described thusly "dwarves loyal to Moradin take joy in the art of crafting and form strong family bonds" they "toil for love of industry" in a "joyful cycle of creation" </p><p></p><p>The Duergar? They are "joyless, hateful creatures who create their works out of an urge to build and acquire. They come closest to feeling true joy when they raid dwarven strongholds to satisfy their lust for blood and treasure" The book says "In many ways, the culture of the Duergar is fundamentally hollow" but it also drives the point home that this isn't fully on them because "Duergar have no appreciation for beauty, <strong>that ability having been erased from their minds by the Mind Flayers</strong> long ago and <strong>any thought of recapturing it obliterated by Moradin's betrayal</strong>" </p><p></p><p>They even have forbidden "displays of happiness, contentedness, and trust"</p><p></p><p></p><p>So, what we have is a society of victims, lured away by magic and psychic trickery, abandoned by their god and denounced by their people because of this.... and they are the bad guys, joyless, hateful and greedy. While the people who abandoned them, who never helped them, are master craftsmen in joyful cycle of creation and seeking perfection for the joy of a good days work. </p><p></p><p>I honestly cannot think of a more egregious example of blaming the victim. In the story there is no mention of Moradin's sign being ignored or envoys being turned away, all of that is revealed after the Duergar return to the Dwarves, hoping to rejoin their brethren away from the dark depths where they were enslaved. So, we have no reason to doubt the Duergar's claims, no reason to see that it was somehow their fault that this occurred, and nothing to indicate that they were somehow too dangerous or unwilling to work with the dwarves when they arrived on the surface. They came seeking their brethren, only to be told they had been abandoned centuries ago because clearly they weren't good enough dwarves. </p><p></p><p>It is just ugly, and siding with the dwarves is what the text wants you to do, because they have all the positive qualities. The Duergar are left with nothing but hatred and bitterness, after their warping by the Mind Flayers and abandonment by everyone else. And you can't side with them, because they are horrible, terrible and must be stopped. </p><p></p><p>I just hate the entire thing.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8025894, member: 6801228"] Much closer to B. Frankly, I find it stupid storytelling and an abysmal mark upon the dwarves. I also, for the record, hate the connection between Ghouls and Elves. [SPOILER="Summary of the Ghoul King story"]The idea that this elf turned against the Elven gods, cannabalized his own kind and served the Demon Prince of the Undead willingly and without question, then, when Orcus betrays him and leaves him the die and he says "pretty please, I'm sorry, please save my life" the Elven Gods [B]actually save him[/B] almost physically pains me. I'm not against a redemption story, but redemption because you begged for your life, so all your haneous acts are just, magically forgiven, and this is the reason Ghoul's can't paralyze Elves in 5e? Monumentally stupid. And I excised it from my games. [/SPOILER] So, the problem with the Duergar is mostly that it is terrible storytelling when taken as a whole (a reminder, this is the 5e story, and I've never heard a different version). They are close to being a good tale, but miss the mark in some key ways. Mordenkainen's tome even hints at this at the very begining, saying "To Impartial Observers, the ancient war... is at its heart a tragedy" And they have a good set-up for a tragedy. The Duergar clan became obsessed with digging for a great trove of treasure "just below the surface" and the obssession led to every member of the clan working to dig, nothing else was done, dwarves fell over dead from exhaustion, they were single-mindedly obsessed with the treasure they were seeking. But, when they finally broke through, they discovered the treasure was a trap, a psychic lure a massive Elder Brain and its mindflayer colony had sent out specifically to trick them, lure them with this obsession and weed out the weak. So, they were captured, enslaved, and experimented on in brutal fashion. Eventually a leader arose, made a deal with Asmodeus to help him against Lolth's plans for the Underdark, and they broke free to rejoin their "surface" brethren. To find out that the dwarves had long ago labeled the entire clan heretics, and that they were a morality lesson about straying from Moradin's teachings. The Duergar protested, the Dwarves claimed Moradin had sent omens to warn them. Even worse, when envoys from the other clans came, they found no sign of illness or war, so only laziness, greed and contempt for Moradin could explain their disappearance. He tried to explain that they were psychically trapped and lured away, and the dwarves refused to listen. So, there is our scenario. The Dwarves say that only being lazy, greedy heretics could have led the Duergar to disappear and stop tending the shrines to Moradin. The Duergar point out they were literally drawn into a psychic trap by powerful abberations and had no hope of breaking free themselves, plus they were enslaved and tormented for centuries until breaking free themselves, with no help from Moradin. A great tragedy right, and it makes it seem like there is a story that can be told about Moradin's negligence towards the lost clan, or the dwarves being unwilling to listen. It could even be a small story about anger taken too far. Except for a few problematic things. Duergar are Evil. They are villains of the story. Dwarves are still a Good race. This signals to us that we are supposed to side with the Dwarves. Even more, the dwarves are described thusly "dwarves loyal to Moradin take joy in the art of crafting and form strong family bonds" they "toil for love of industry" in a "joyful cycle of creation" The Duergar? They are "joyless, hateful creatures who create their works out of an urge to build and acquire. They come closest to feeling true joy when they raid dwarven strongholds to satisfy their lust for blood and treasure" The book says "In many ways, the culture of the Duergar is fundamentally hollow" but it also drives the point home that this isn't fully on them because "Duergar have no appreciation for beauty, [B]that ability having been erased from their minds by the Mind Flayers[/B] long ago and [B]any thought of recapturing it obliterated by Moradin's betrayal[/B]" They even have forbidden "displays of happiness, contentedness, and trust" So, what we have is a society of victims, lured away by magic and psychic trickery, abandoned by their god and denounced by their people because of this.... and they are the bad guys, joyless, hateful and greedy. While the people who abandoned them, who never helped them, are master craftsmen in joyful cycle of creation and seeking perfection for the joy of a good days work. I honestly cannot think of a more egregious example of blaming the victim. In the story there is no mention of Moradin's sign being ignored or envoys being turned away, all of that is revealed after the Duergar return to the Dwarves, hoping to rejoin their brethren away from the dark depths where they were enslaved. So, we have no reason to doubt the Duergar's claims, no reason to see that it was somehow their fault that this occurred, and nothing to indicate that they were somehow too dangerous or unwilling to work with the dwarves when they arrived on the surface. They came seeking their brethren, only to be told they had been abandoned centuries ago because clearly they weren't good enough dwarves. It is just ugly, and siding with the dwarves is what the text wants you to do, because they have all the positive qualities. The Duergar are left with nothing but hatred and bitterness, after their warping by the Mind Flayers and abandonment by everyone else. And you can't side with them, because they are horrible, terrible and must be stopped. I just hate the entire thing. [/QUOTE]
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