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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Chaosmancer" data-source="post: 8028079" data-attributes="member: 6801228"><p>We are never told. We are told that the dwarves said "you ignored Moradin's warnings". We are never told what those were or if they even happened.</p><p></p><p></p><p></p><p>See, I think you are on the right path with the second paragraph, but it ends up requiring you to add or subtract from the story. </p><p></p><p>If we take the events, they can be made interesting by altering the exact details. But, the fact that you almost have to do that is part of the problem I have. You can make it work, but you can't really make it work without altering it in someway.</p><p></p><p></p><p></p><p></p><p></p><p>I can't answer whether or not it is appropriate, that depends table to table. </p><p></p><p>One thing I've always done when dealing with orcs or goblins at the table, is that they are encountered as groups of enemy soldiers. "These orcs are attacking the caravan of women and children" doesn't pose any moral quandaries for my players. I never say all orcs are evil, just that these orcs in front of you are. </p><p></p><p>But, that can also be really hard sometimes. We had a game once where the DM had a maze full of undead, and we encountered a husband and wife vampire pair. The thing was though, they didn't know they were vampires. They'd been wondering in this maze for so long it had altered them, but since they had never left they had no idea what had happened to them. One player was playing the Oathbreaker paladin and dominated the wife, and treated her monstrously. Because they were vampires, and therefore evil soulless monsters. </p><p></p><p>The DM never said that, in fact, they were hoping to inject a little moral quandry by having us figure out a way to help them. But, it devolved into a mess because one player assumed all vampires were evil and stopped thinking after that. </p><p></p><p>And so, it can be rough. And I think it will never be an easy question to answer. But putting forth the effort to just make sure we have nuance and understanding is a great start</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8028079, member: 6801228"] We are never told. We are told that the dwarves said "you ignored Moradin's warnings". We are never told what those were or if they even happened. See, I think you are on the right path with the second paragraph, but it ends up requiring you to add or subtract from the story. If we take the events, they can be made interesting by altering the exact details. But, the fact that you almost have to do that is part of the problem I have. You can make it work, but you can't really make it work without altering it in someway. I can't answer whether or not it is appropriate, that depends table to table. One thing I've always done when dealing with orcs or goblins at the table, is that they are encountered as groups of enemy soldiers. "These orcs are attacking the caravan of women and children" doesn't pose any moral quandaries for my players. I never say all orcs are evil, just that these orcs in front of you are. But, that can also be really hard sometimes. We had a game once where the DM had a maze full of undead, and we encountered a husband and wife vampire pair. The thing was though, they didn't know they were vampires. They'd been wondering in this maze for so long it had altered them, but since they had never left they had no idea what had happened to them. One player was playing the Oathbreaker paladin and dominated the wife, and treated her monstrously. Because they were vampires, and therefore evil soulless monsters. The DM never said that, in fact, they were hoping to inject a little moral quandry by having us figure out a way to help them. But, it devolved into a mess because one player assumed all vampires were evil and stopped thinking after that. And so, it can be rough. And I think it will never be an easy question to answer. But putting forth the effort to just make sure we have nuance and understanding is a great start [/QUOTE]
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