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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Curmudjinn" data-source="post: 8028871" data-attributes="member: 6778159"><p>The <em>thousands</em> of players who've been <em>punished</em> playing the many Drizzt Do'Urden clones think this is a nonsense overreaction. Sure, changing it to something that is more malleable for newer players or rules-lawyers that cannot/will not modify things, is a good decision. But asinine reasons like being <em>punished</em> is ridiculous.</p><p></p><p>A player wants to play a good orc, they can play a good orc. Playing a smart orc? DM removed racial modifiers. The generic setting says orcs usually behave a certain way, but the books literally state to change whatever you need to suit your whims in a game.</p><p>It's literally that simple. A wave of uproar over it? The refusal/laziness/inability to modify one's own games to suit a a character or campaign without iron rules-following seems the culprit.</p><p></p><p>One of my players plays a noble hobgoblin monk, with a shaolin touch. He started an order of the same type. He somehow played it without a Twitter uproar, rules-rewriting or being punished.</p><p>How was that even possible?! The arguments here state it is not possible without being punished.</p><p>Asinine.</p></blockquote><p></p>
[QUOTE="Curmudjinn, post: 8028871, member: 6778159"] The [I]thousands[/I] of players who've been [I]punished[/I] playing the many Drizzt Do'Urden clones think this is a nonsense overreaction. Sure, changing it to something that is more malleable for newer players or rules-lawyers that cannot/will not modify things, is a good decision. But asinine reasons like being [I]punished[/I] is ridiculous. A player wants to play a good orc, they can play a good orc. Playing a smart orc? DM removed racial modifiers. The generic setting says orcs usually behave a certain way, but the books literally state to change whatever you need to suit your whims in a game. It's literally that simple. A wave of uproar over it? The refusal/laziness/inability to modify one's own games to suit a a character or campaign without iron rules-following seems the culprit. One of my players plays a noble hobgoblin monk, with a shaolin touch. He started an order of the same type. He somehow played it without a Twitter uproar, rules-rewriting or being punished. How was that even possible?! The arguments here state it is not possible without being punished. Asinine. [/QUOTE]
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