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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="dfuller1138" data-source="post: 8029855" data-attributes="member: 7023044"><p>Which has been addressed. I'll repeat it here: replace HOA with RULES LAWYERS and you will still understand the context. </p><p></p><p>Funny how you failed to address my points in a meaningful manner. An oversight, I am sure.</p><p></p><p>Now, while A1-4 to address slavery ending in destruction of the slavers in a most geologically violent way? D&D is a fantasy game that gives the option to play?</p><p></p><p>Slavers.</p><p></p><p>What do you propose as a mechanism to address that "oversight"? That WotC print rules to forbid slavery in a fantasy game? Good luck with that. I recently ran across someone else's D&D game where a PC had enslaved a goblin. Eventually, the player freed his slave. Or perhaps WotC can include TOS that forbids the use of WotC products in such a manner. Good luck enforcing that.</p><p></p><p>D&D can be used to portray ANY evil, acted out by PC's. Want to play a Nazi? Not a problem. It can be done. Want to side with Iuz? LG addressed that: you could.</p><p></p><p>Slavery has already been addressed. Beginning with A1-4. However, as D&D a FANATASY game? One can play a slaver. For another example? Fallout 3 with Paradise Falls. Should Steam and Bethesda yank Fallout 3?</p><p></p><p>The morality is best addressed by The DM & The Players. The best WotC can do? Is to issue a statement against such and refrain from depictions of slavery. And violence in general. Which means, no more rolls for combat. Absurdity? Yes. However, portrayals of violence - a part and parcel of just about every RPG imaginable? Is a very real issue. Whether one is on the good side, or playing evil.</p><p></p><p>The use of "evil" in alignments allows such. Its the nature of the game. Dispose of "evil" as an alignment and everyone can play "good". Combat rolls would be debate rolls.</p><p></p><p>Now there is some extreme content - examples provided elsewhere - in D&D no doubt, the writer's fault. Editors to.</p><p></p><p>Combat rolls? encouraging violence.</p><p>Playing a thief: encouraging theft.</p><p>Druids? Paganism.</p><p>Depictions of Devils & Demons - Fiends: Satanism.</p><p>Assassin class (1st ed): murder</p><p>Etc.</p><p></p><p>The only way to be correct & safe? Is to NOT PLAY THE GAME AT ALL. Players who object to those themes? Should destroy their books. At best, they can run games that feature none of that. Debate rolls! Or WotC could just stop publishing any hint of such in any of their products.</p><p></p><p>How about a nice game of Deliberation & Debate 6th Edition?</p><p></p><p>The most effective policing entails:</p><p></p><p>1. The Players and DM's policing themselves.</p><p>2. WotC doing a better job at portraying races and policing their own published content. How the hell did they allow some of those examples to slip through? Someone should be fired.</p><p>3. Publishing content that gives players more content to portray other "races" such as Orcs - in a more positive manner. High Orcs would be nice. Again, that will bring in Orc on Orc violence and classism. Someone will find a way to make that point. Absurd to be sure, but it will be done.</p></blockquote><p></p>
[QUOTE="dfuller1138, post: 8029855, member: 7023044"] Which has been addressed. I'll repeat it here: replace HOA with RULES LAWYERS and you will still understand the context. Funny how you failed to address my points in a meaningful manner. An oversight, I am sure. Now, while A1-4 to address slavery ending in destruction of the slavers in a most geologically violent way? D&D is a fantasy game that gives the option to play? Slavers. What do you propose as a mechanism to address that "oversight"? That WotC print rules to forbid slavery in a fantasy game? Good luck with that. I recently ran across someone else's D&D game where a PC had enslaved a goblin. Eventually, the player freed his slave. Or perhaps WotC can include TOS that forbids the use of WotC products in such a manner. Good luck enforcing that. D&D can be used to portray ANY evil, acted out by PC's. Want to play a Nazi? Not a problem. It can be done. Want to side with Iuz? LG addressed that: you could. Slavery has already been addressed. Beginning with A1-4. However, as D&D a FANATASY game? One can play a slaver. For another example? Fallout 3 with Paradise Falls. Should Steam and Bethesda yank Fallout 3? The morality is best addressed by The DM & The Players. The best WotC can do? Is to issue a statement against such and refrain from depictions of slavery. And violence in general. Which means, no more rolls for combat. Absurdity? Yes. However, portrayals of violence - a part and parcel of just about every RPG imaginable? Is a very real issue. Whether one is on the good side, or playing evil. The use of "evil" in alignments allows such. Its the nature of the game. Dispose of "evil" as an alignment and everyone can play "good". Combat rolls would be debate rolls. Now there is some extreme content - examples provided elsewhere - in D&D no doubt, the writer's fault. Editors to. Combat rolls? encouraging violence. Playing a thief: encouraging theft. Druids? Paganism. Depictions of Devils & Demons - Fiends: Satanism. Assassin class (1st ed): murder Etc. The only way to be correct & safe? Is to NOT PLAY THE GAME AT ALL. Players who object to those themes? Should destroy their books. At best, they can run games that feature none of that. Debate rolls! Or WotC could just stop publishing any hint of such in any of their products. How about a nice game of Deliberation & Debate 6th Edition? The most effective policing entails: 1. The Players and DM's policing themselves. 2. WotC doing a better job at portraying races and policing their own published content. How the hell did they allow some of those examples to slip through? Someone should be fired. 3. Publishing content that gives players more content to portray other "races" such as Orcs - in a more positive manner. High Orcs would be nice. Again, that will bring in Orc on Orc violence and classism. Someone will find a way to make that point. Absurd to be sure, but it will be done. [/QUOTE]
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