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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="dfuller1138" data-source="post: 8029893" data-attributes="member: 7023044"><p>As a FANTASY game... someone do the damn Netbook on Orcs. Just to get it off the table. Stop waiting for WotC. That is the beauty of FANTASY games... you can do what you want using the rules.</p><p></p><p>Cosplay is nothing new. Some players are enthusiastic. Good for them.</p><p></p><p>I've got a Goblin NPC pulling the strings on a bunch of PC's, as a mastermind that has the PCs believing he is some crime lord out to establish a larger crime empire. When the truth is, the committing of the "acts of crime" actually involve sabotage of evil organizations - who doesnh't like an arms shipment to a bunch of evil-doers that contains swords that shatter during use? I dont' think it helped that he arranged their incarceration on trumped-up charges just so he could "blackmail" them into his service. For which they are well rewarded. Though, they don't know about that part. Wait until they find out about the smuggling operation between the Drow of The Underdark & his organization, which they will be the negotiators setting up that operation.</p><p></p><p>But before that? I'm thinking of sending them to enlist in an Assassin's Guild just so they can infiltrate the Assassin's Guild to assassinate the Guild Master so that their Goblin Overlord can take over the Assassin's Guild.</p><p></p><p>All for good purposes in the end, which will be quite shocking to the PC's.</p><p></p><p>Right now, they are on their way to a keep to find out who is destroying their Goblin Overlord's supply wagons - which they know that their Goblin Overlord is overcharging on the gov't contract - which will involve the elimination of a rival merchant who is in league with the bandits attacking said Goblin Overlord's supply trains.</p><p></p><p>Later on, they will be running into some orcish mercenaries they will pay off - if the correct choices are made - to provide security for their detail. Which will certainly confuse the hell out of said PC's.</p><p></p><p>And never mind the Drow who is their supervisor. Who they now know is a Drow due to a slip-up in the application of a magical item used to conceal said identity.</p><p></p><p>The Cleric is certainly suspicous since she still can access her spells. Despite being accused of a serious crime, convicted, and imprisoned. Before a somewhat-of-a-pardon was arranged by said Goblin Overlord who framed her in the first place in order to employ her as a parollee (well paid).</p><p></p><p>I've got Drow. Orc mercenaries (if things go right). A Goblin Overlord. Several PC's. A criminal organization that is a money-making operation with the appearances of a criminal organization, PC's committing "crimes" that actually aid the kingdom (though they are not aware of it). The possible destruction of an Assassin's guild is all laid out - really a hostile takeover and repurposing. Underdark trade to insert the Drow supervisor back into Drow society (somewhat) with the PC's aiding and abetting.</p><p></p><p>Do the PC's know what is going on? The Players have their suspicions. All of them wrong. With the only inkling something is not quite right? The Cleric still receives her spells.</p><p></p><p>Now, the Isle of Dread OAR? Trade must be expanded.</p><p></p><p>Wait until I throw in the medusa (an informant), an evil dragon (a set up by the Goblin overlord in order to negotiate with the dragon for a book he needs), the recovery of a major religious artifact (the job involves telling the PC's that they are on a heist) - resulting in the rewarding of the Cleric, the pirate PC running a ship out to Isle of Dread to sack a temple all in the name of loot (disrupting a nefarious plot), and much... much more.</p><p></p><p>All while employing a mix of good- and evil-aligned PC's and NPC's (respectively) - because NPC's aren't stupid cannonfodder - to achieve what is in effect the creation of a massive merchant guild house & influence peddling machine run by a Goblin Overlord who has the best intentions of the kingdom and surroundings, at heart - and lots of gold to be made.</p><p></p><p><strong>And just because of this thread? I might have the Orc mercenaries eventually become a crack strike team in the employ of said Goblin Overlord.</strong></p><p><strong></strong></p><p><strong>you know why? Because I'm the ************* DM and I can do that. Because it is a fantasy game with rules that allow me to do that. I don't have to wait for WotC to issue corrections.</strong></p></blockquote><p></p>
[QUOTE="dfuller1138, post: 8029893, member: 7023044"] As a FANTASY game... someone do the damn Netbook on Orcs. Just to get it off the table. Stop waiting for WotC. That is the beauty of FANTASY games... you can do what you want using the rules. Cosplay is nothing new. Some players are enthusiastic. Good for them. I've got a Goblin NPC pulling the strings on a bunch of PC's, as a mastermind that has the PCs believing he is some crime lord out to establish a larger crime empire. When the truth is, the committing of the "acts of crime" actually involve sabotage of evil organizations - who doesnh't like an arms shipment to a bunch of evil-doers that contains swords that shatter during use? I dont' think it helped that he arranged their incarceration on trumped-up charges just so he could "blackmail" them into his service. For which they are well rewarded. Though, they don't know about that part. Wait until they find out about the smuggling operation between the Drow of The Underdark & his organization, which they will be the negotiators setting up that operation. But before that? I'm thinking of sending them to enlist in an Assassin's Guild just so they can infiltrate the Assassin's Guild to assassinate the Guild Master so that their Goblin Overlord can take over the Assassin's Guild. All for good purposes in the end, which will be quite shocking to the PC's. Right now, they are on their way to a keep to find out who is destroying their Goblin Overlord's supply wagons - which they know that their Goblin Overlord is overcharging on the gov't contract - which will involve the elimination of a rival merchant who is in league with the bandits attacking said Goblin Overlord's supply trains. Later on, they will be running into some orcish mercenaries they will pay off - if the correct choices are made - to provide security for their detail. Which will certainly confuse the hell out of said PC's. And never mind the Drow who is their supervisor. Who they now know is a Drow due to a slip-up in the application of a magical item used to conceal said identity. The Cleric is certainly suspicous since she still can access her spells. Despite being accused of a serious crime, convicted, and imprisoned. Before a somewhat-of-a-pardon was arranged by said Goblin Overlord who framed her in the first place in order to employ her as a parollee (well paid). I've got Drow. Orc mercenaries (if things go right). A Goblin Overlord. Several PC's. A criminal organization that is a money-making operation with the appearances of a criminal organization, PC's committing "crimes" that actually aid the kingdom (though they are not aware of it). The possible destruction of an Assassin's guild is all laid out - really a hostile takeover and repurposing. Underdark trade to insert the Drow supervisor back into Drow society (somewhat) with the PC's aiding and abetting. Do the PC's know what is going on? The Players have their suspicions. All of them wrong. With the only inkling something is not quite right? The Cleric still receives her spells. Now, the Isle of Dread OAR? Trade must be expanded. Wait until I throw in the medusa (an informant), an evil dragon (a set up by the Goblin overlord in order to negotiate with the dragon for a book he needs), the recovery of a major religious artifact (the job involves telling the PC's that they are on a heist) - resulting in the rewarding of the Cleric, the pirate PC running a ship out to Isle of Dread to sack a temple all in the name of loot (disrupting a nefarious plot), and much... much more. All while employing a mix of good- and evil-aligned PC's and NPC's (respectively) - because NPC's aren't stupid cannonfodder - to achieve what is in effect the creation of a massive merchant guild house & influence peddling machine run by a Goblin Overlord who has the best intentions of the kingdom and surroundings, at heart - and lots of gold to be made. [B]And just because of this thread? I might have the Orc mercenaries eventually become a crack strike team in the employ of said Goblin Overlord. you know why? Because I'm the ************* DM and I can do that. Because it is a fantasy game with rules that allow me to do that. I don't have to wait for WotC to issue corrections.[/B] [/QUOTE]
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