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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Scott Christian" data-source="post: 8030039" data-attributes="member: 6901101"><p>Going through character creation.</p><p></p><p>Backgrounds are choices. People choose them. There are many to choose from. Maybe making a few that deal with specific ancestry would be a way to help out the problem. For example, the orcs three ancestry backgrounds might be a blacksmith (raised by working class crafters), another military strategist (mother was a general in the military, dad kept track of military supplies), or bohemian (grew up in an artist community with painters and free love). Add three per ancestry. </p><p>I mean the reality is it is already there, so to say half-orcs grow up in slums and then the rules dictate they choose shows they don't all grow up in slums. But maybe if you do this, it'll hit people over the head with the explicit fact that they can break the trope.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8030039, member: 6901101"] Going through character creation. Backgrounds are choices. People choose them. There are many to choose from. Maybe making a few that deal with specific ancestry would be a way to help out the problem. For example, the orcs three ancestry backgrounds might be a blacksmith (raised by working class crafters), another military strategist (mother was a general in the military, dad kept track of military supplies), or bohemian (grew up in an artist community with painters and free love). Add three per ancestry. I mean the reality is it is already there, so to say half-orcs grow up in slums and then the rules dictate they choose shows they don't all grow up in slums. But maybe if you do this, it'll hit people over the head with the explicit fact that they can break the trope. [/QUOTE]
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Two underlying truths: D&D heritage and inclusivity
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