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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Warpiglet-7" data-source="post: 8037864" data-attributes="member: 7025282"><p>Somehow people have learned to have fun with a really crappy game? Somehow it started a whole new hobby and inspired decades of fiction. Amazing for such a crappy poorly thought out game!</p><p></p><p>Just a 50-50 heads or tails would be as good for action resolution?</p><p></p><p>I think this is about an uncharitable assessment of a game as I could imagine. And ‘Game’ is the operative word. A game (vs. telling stories in a circle) has strictures limits and boundaries for a reason.</p><p></p><p>there are many competitors. And somehow people manage to stifle their gag reflexes and still play This one? Let’s not be silly.</p><p></p><p>Hit points are explained—as an abstraction. The game does not delve into hit and wound location <em>by design. </em>Its magic structure is for gameplay purposes though it’s “fiction” is as arbitrarily real as any other magic.</p><p></p><p>If the tropes and the rules don’t matter, why has it endured?</p><p></p><p>something about it has to be ok to someone. And if not, there are other games to try. Let D&D have its identity. It just works. If you want a total rewrite, why not just play another game with less abstraction and more tables, rules and consistency? They exist even now!</p><p></p><p>people want the familiar and the simpler for a blend of game and story. And they have for nearly half a century. It’s enjoyed more now than before. I just cannot get on board with the patently “total crap” assessment.</p><p></p><p>don’t think killing sacred cows matters at all? Look at 4th edition. Looked good on paper but the sales suggested some folks liked traditional elements.</p><p></p><p>the ground up approach would make 4th look like a smashing, enduring sales success.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8037864, member: 7025282"] Somehow people have learned to have fun with a really crappy game? Somehow it started a whole new hobby and inspired decades of fiction. Amazing for such a crappy poorly thought out game! Just a 50-50 heads or tails would be as good for action resolution? I think this is about an uncharitable assessment of a game as I could imagine. And ‘Game’ is the operative word. A game (vs. telling stories in a circle) has strictures limits and boundaries for a reason. there are many competitors. And somehow people manage to stifle their gag reflexes and still play This one? Let’s not be silly. Hit points are explained—as an abstraction. The game does not delve into hit and wound location [I]by design. [/I]Its magic structure is for gameplay purposes though it’s “fiction” is as arbitrarily real as any other magic. If the tropes and the rules don’t matter, why has it endured? something about it has to be ok to someone. And if not, there are other games to try. Let D&D have its identity. It just works. If you want a total rewrite, why not just play another game with less abstraction and more tables, rules and consistency? They exist even now! people want the familiar and the simpler for a blend of game and story. And they have for nearly half a century. It’s enjoyed more now than before. I just cannot get on board with the patently “total crap” assessment. don’t think killing sacred cows matters at all? Look at 4th edition. Looked good on paper but the sales suggested some folks liked traditional elements. the ground up approach would make 4th look like a smashing, enduring sales success. [/QUOTE]
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Two underlying truths: D&D heritage and inclusivity
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