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General Tabletop Discussion
*Dungeons & Dragons
Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Hussar" data-source="post: 8038529" data-attributes="member: 22779"><p>So, the obvious question is, how large does a minority have to be before we change something? Yes, I know that's a question with no real answer. The answer is obviously, more than 1 and less than ... well... somewhere more than one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>But, again, why are you presuming minorities here? You say we'd lose most of the game if we removed everything that someone, somewhere had a problem with. But, look at the current issues. The orcs thing (sorry, I know that's a bit of a dead horse) has been an issue for a LONG time. This had been something of a perennial issue that kept coming back, year after year. Same with alignment. Or chainmail bikinis. It's not like these issues have suddenly sprung forth from the head of Zeus. These have been around for quite a while. </p><p></p><p>The only difference is, now the voices are loud enough that the majority no longer feel comfortable ignoring them. And, frankly, the "majority" is changing pretty rapidly too. Ten years ago, there was what, maybe 10% of gamers were women? Now it's pushing 50%? That's going to radically change what is a "minority" voice. </p><p></p><p>At the end of the day, it's an unanswerable question. How much of a problem does something need to be before it gets changed? I don't know and no one else does either. But, I do know that simply painting the issue as "oh, it's just some loud minority of squeaky wheels" doesn't really work either.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8038529, member: 22779"] So, the obvious question is, how large does a minority have to be before we change something? Yes, I know that's a question with no real answer. The answer is obviously, more than 1 and less than ... well... somewhere more than one. :D But, again, why are you presuming minorities here? You say we'd lose most of the game if we removed everything that someone, somewhere had a problem with. But, look at the current issues. The orcs thing (sorry, I know that's a bit of a dead horse) has been an issue for a LONG time. This had been something of a perennial issue that kept coming back, year after year. Same with alignment. Or chainmail bikinis. It's not like these issues have suddenly sprung forth from the head of Zeus. These have been around for quite a while. The only difference is, now the voices are loud enough that the majority no longer feel comfortable ignoring them. And, frankly, the "majority" is changing pretty rapidly too. Ten years ago, there was what, maybe 10% of gamers were women? Now it's pushing 50%? That's going to radically change what is a "minority" voice. At the end of the day, it's an unanswerable question. How much of a problem does something need to be before it gets changed? I don't know and no one else does either. But, I do know that simply painting the issue as "oh, it's just some loud minority of squeaky wheels" doesn't really work either. [/QUOTE]
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Two underlying truths: D&D heritage and inclusivity
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