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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Scott Christian" data-source="post: 8038666" data-attributes="member: 6901101"><p>Two parts I see to this: One, what about those in the minority that disagree with the minority? Take Satine Phoenix who has expressed the liking of chainmail bikinis as an example. Or the forty percent that think: "Sure change it, but don't throw it out." You see, it goes back to seeing things from multiple sides and understanding without judgement. If your quote above were true then here are the things we need to reconsider because these "issues" have been around for awhile:</p><ul> <li data-xf-list-type="ul">hit points (more debate about hit points than has been written on Twain's influence of modern writing)</li> <li data-xf-list-type="ul">attributes (used to be more than hit points, but has lost favor in the debate community - mostly because everyone wants to debate what hit points are)</li> <li data-xf-list-type="ul">encumbrance (remember all the talk about how it needs to change because a dwarf with a 20 strength wouldn't have the space to carry everything the strength stat says he can)</li> <li data-xf-list-type="ul">weapons (oh my god, if I hear one more time an arrow should do more damage...)</li> <li data-xf-list-type="ul">armor (same as weapons - "I've walked around in platemail, and it is not as encumbering as chainmail)</li> <li data-xf-list-type="ul">spells (think of how many debates certain spells cause, let alone table arguments for those groups prone to such things)</li> <li data-xf-list-type="ul">magic items (please do not debate the alignment of your sentient item, or if there are too many, or attunement)</li> <li data-xf-list-type="ul">and dare I say... opportunity attacks, armor class, initiative, etc...</li> </ul><p>You see, just because something has been debated "a LONG time" doesn't mean throw it out. It means, try to improve it, or finds ways to keep it, or completely change it, or throw it out. Those are your four options. There is not one, not two, not three, but four. Four ways it can be viewed. It behooves us, as a gaming culture, to try and understand all of them.</p><p></p><p></p><p></p><p>This is a great observation. I don't know the actual numbers (I think 50% is not accurate looking at conventions). But it is rising, and good for us as a community.</p><p></p><p>- Editing changes on punctuation and the word of to on and you to your. I must be tired.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8038666, member: 6901101"] Two parts I see to this: One, what about those in the minority that disagree with the minority? Take Satine Phoenix who has expressed the liking of chainmail bikinis as an example. Or the forty percent that think: "Sure change it, but don't throw it out." You see, it goes back to seeing things from multiple sides and understanding without judgement. If your quote above were true then here are the things we need to reconsider because these "issues" have been around for awhile: [LIST] [*]hit points (more debate about hit points than has been written on Twain's influence of modern writing) [*]attributes (used to be more than hit points, but has lost favor in the debate community - mostly because everyone wants to debate what hit points are) [*]encumbrance (remember all the talk about how it needs to change because a dwarf with a 20 strength wouldn't have the space to carry everything the strength stat says he can) [*]weapons (oh my god, if I hear one more time an arrow should do more damage...) [*]armor (same as weapons - "I've walked around in platemail, and it is not as encumbering as chainmail) [*]spells (think of how many debates certain spells cause, let alone table arguments for those groups prone to such things) [*]magic items (please do not debate the alignment of your sentient item, or if there are too many, or attunement) [*]and dare I say... opportunity attacks, armor class, initiative, etc... [/LIST] You see, just because something has been debated "a LONG time" doesn't mean throw it out. It means, try to improve it, or finds ways to keep it, or completely change it, or throw it out. Those are your four options. There is not one, not two, not three, but four. Four ways it can be viewed. It behooves us, as a gaming culture, to try and understand all of them. This is a great observation. I don't know the actual numbers (I think 50% is not accurate looking at conventions). But it is rising, and good for us as a community. - Editing changes on punctuation and the word of to on and you to your. I must be tired. [/QUOTE]
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