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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="TheSword" data-source="post: 8039604" data-attributes="member: 6879661"><p>The game is almost exactly the same. For anyone who isn’t an RPG fanatic they appear. Virtually identical.</p><p></p><ul> <li data-xf-list-type="ul">You create a character to act out adventures which are strung through into campaigns.</li> <li data-xf-list-type="ul">The character develops along 20 levels representing their power and progression.</li> <li data-xf-list-type="ul">Your character has 6 stats of which a score of 10 represents an average human.</li> <li data-xf-list-type="ul">You select a race, these races have extra abilities like the ability to see in the dark or sense changes in stone revealing a secret passage. The races change some stats to represent strengths of that race - elves +Dex.</li> <li data-xf-list-type="ul">You have a pool of hit points that increases as you level up. When you take damage this pool is used up and when it reaches 0 you fall unconscious and possibly die.</li> <li data-xf-list-type="ul">There are a number of classes that represent archetypal adventurers. Fighter, rogue, wizard, cleric. Variants like ranger or bard have been added but these follow essentially the same rules.</li> <li data-xf-list-type="ul">Characters select spells (whose names and general function are largely unchanged) that range from level 1 to 9. They can cast these using slots. The number increases as you level up depending on your class in a pyramidal way.</li> <li data-xf-list-type="ul">You make 1d20 rolls and add modifiers depending on what your characters strengths and abilities are.</li> <li data-xf-list-type="ul">Attacking someone requires a d20 roll to hit which is compared against armour class. If successful you roll damage and remove this from the foes hp pool.</li> </ul><p></p><p>I could go on and on. Started a group a year ago for people who had no RPG experience accept for the AD&D Baldurs Gate game. They picked it up almost instantly. Particularly the spell casters.</p><p></p><p>In everything that matters the editions are almost identical (with the exception of 4th that seems to spin off into its own orbit).</p></blockquote><p></p>
[QUOTE="TheSword, post: 8039604, member: 6879661"] The game is almost exactly the same. For anyone who isn’t an RPG fanatic they appear. Virtually identical. [LIST] [*]You create a character to act out adventures which are strung through into campaigns. [*]The character develops along 20 levels representing their power and progression. [*]Your character has 6 stats of which a score of 10 represents an average human. [*]You select a race, these races have extra abilities like the ability to see in the dark or sense changes in stone revealing a secret passage. The races change some stats to represent strengths of that race - elves +Dex. [*]You have a pool of hit points that increases as you level up. When you take damage this pool is used up and when it reaches 0 you fall unconscious and possibly die. [*]There are a number of classes that represent archetypal adventurers. Fighter, rogue, wizard, cleric. Variants like ranger or bard have been added but these follow essentially the same rules. [*]Characters select spells (whose names and general function are largely unchanged) that range from level 1 to 9. They can cast these using slots. The number increases as you level up depending on your class in a pyramidal way. [*]You make 1d20 rolls and add modifiers depending on what your characters strengths and abilities are. [*]Attacking someone requires a d20 roll to hit which is compared against armour class. If successful you roll damage and remove this from the foes hp pool. [/LIST] I could go on and on. Started a group a year ago for people who had no RPG experience accept for the AD&D Baldurs Gate game. They picked it up almost instantly. Particularly the spell casters. In everything that matters the editions are almost identical (with the exception of 4th that seems to spin off into its own orbit). [/QUOTE]
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Two underlying truths: D&D heritage and inclusivity
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