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General Tabletop Discussion
*Dungeons & Dragons
Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="TheSword" data-source="post: 8039641" data-attributes="member: 6879661"><p>You’ve picked minor details, rather than broad strokes. Basic may be different but AD&D was the comparison I made.</p><p></p><p>% based skills for one or two classes was hardly a big part of the game.</p><p></p><p>What proportion of campaigns actually went above 20? Nonetheless campaigns in both can run 1-20. Earlier editions can just run longer.</p><p></p><p>Changing scale of stats and abilities that key of them is tinkering.</p><p></p><p>% Saving throws also a minor detail.</p><p></p><p>Adding extra spells and changing levels (clerics from 7 to 9) is tinkering.</p><p></p><p>I said that I took a group that was familiar with the mechanics of AD&D and it was very easy teaching them 5e. This was not the case when teaching a group that were experienced Vampire players two years before. Even though ostensibly both role playing games.</p><p></p><p>I accept what you say about basic... so I revise my statement to say for 31 years of the 45 years of the game it has been practically the same and for the other 14 it was just very similar.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8039641, member: 6879661"] You’ve picked minor details, rather than broad strokes. Basic may be different but AD&D was the comparison I made. % based skills for one or two classes was hardly a big part of the game. What proportion of campaigns actually went above 20? Nonetheless campaigns in both can run 1-20. Earlier editions can just run longer. Changing scale of stats and abilities that key of them is tinkering. % Saving throws also a minor detail. Adding extra spells and changing levels (clerics from 7 to 9) is tinkering. I said that I took a group that was familiar with the mechanics of AD&D and it was very easy teaching them 5e. This was not the case when teaching a group that were experienced Vampire players two years before. Even though ostensibly both role playing games. I accept what you say about basic... so I revise my statement to say for 31 years of the 45 years of the game it has been practically the same and for the other 14 it was just very similar. [/QUOTE]
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Two underlying truths: D&D heritage and inclusivity
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