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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Chaosmancer" data-source="post: 8039819" data-attributes="member: 6801228"><p>At a certain point though, the details start mattering more than the high level zoom. </p><p></p><p>Both Chess, Checkers and Go use two different colored pieces representing each player, and the players play by capturing each others pieces. </p><p></p><p>Both Draw Poker and Stud poker have mostly similiar rules, but playing one as if it were the other, is going to get you in trouble. </p><p></p><p></p><p>And one of the biggest differences (IMO) between the last three editions of DnD was the skill system. 3.5's skill points where you had to buy ranks in skills, with anything you did not have ranks in being essentially never worth trying gives you a vastly different feel for your character's capabilities compared to 4e's omnicompetence by adding half level to everything and having a few proficient skills. </p><p></p><p>And that is still different from the current system where proficiency is essentially all you get, but many things that used to require checks don't anymore (climbing and swimming) and if you don't have proficiency you never improve in a skill. </p><p></p><p></p><p>You can say that is a "detail" of the game, because all skill checks were still roll 1d20+ modifiers, but that detail determines whether or not a fighter in mail could run, climb a wall, and swim across a river.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8039819, member: 6801228"] At a certain point though, the details start mattering more than the high level zoom. Both Chess, Checkers and Go use two different colored pieces representing each player, and the players play by capturing each others pieces. Both Draw Poker and Stud poker have mostly similiar rules, but playing one as if it were the other, is going to get you in trouble. And one of the biggest differences (IMO) between the last three editions of DnD was the skill system. 3.5's skill points where you had to buy ranks in skills, with anything you did not have ranks in being essentially never worth trying gives you a vastly different feel for your character's capabilities compared to 4e's omnicompetence by adding half level to everything and having a few proficient skills. And that is still different from the current system where proficiency is essentially all you get, but many things that used to require checks don't anymore (climbing and swimming) and if you don't have proficiency you never improve in a skill. You can say that is a "detail" of the game, because all skill checks were still roll 1d20+ modifiers, but that detail determines whether or not a fighter in mail could run, climb a wall, and swim across a river. [/QUOTE]
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