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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Chaosmancer" data-source="post: 8040294" data-attributes="member: 6801228"><p>I want to zoom in here a bit, because you present questions, but are not thinking them through fully. </p><p></p><p>Elves, Dwarves, Halflings, Humans, Gnomes, Dragonborn, Goliaths, ect ect are all already equally likely to be good or evil per RAW. Where do the evil Elves live? Where they have always lived, same with everything else. </p><p></p><p>Why would needing to place Good Orcs suddenly become so much more problematic? We've had neutral orc groups before, like the Kingdom of Many-Arrows in the Sword Coast or Eberron Orcs.</p><p></p><p>The settings like Faerun, Ebberron and Wildemount already assume multi-species societies living in close proximity. I actually even have a Greyhawk Atlas from 3.5 which lists population numbers across multiple city-states and countries. A good number of them have decent sized minority populations of Gnomes, Elves, Dwarves and Halflings. </p><p></p><p>So, easily half of your concerns are things that the game already is handling, that is the reason why we say it is generally a small change, because it is just emphasizing some of the details we already have established.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8040294, member: 6801228"] I want to zoom in here a bit, because you present questions, but are not thinking them through fully. Elves, Dwarves, Halflings, Humans, Gnomes, Dragonborn, Goliaths, ect ect are all already equally likely to be good or evil per RAW. Where do the evil Elves live? Where they have always lived, same with everything else. Why would needing to place Good Orcs suddenly become so much more problematic? We've had neutral orc groups before, like the Kingdom of Many-Arrows in the Sword Coast or Eberron Orcs. The settings like Faerun, Ebberron and Wildemount already assume multi-species societies living in close proximity. I actually even have a Greyhawk Atlas from 3.5 which lists population numbers across multiple city-states and countries. A good number of them have decent sized minority populations of Gnomes, Elves, Dwarves and Halflings. So, easily half of your concerns are things that the game already is handling, that is the reason why we say it is generally a small change, because it is just emphasizing some of the details we already have established. [/QUOTE]
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