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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Mercurius" data-source="post: 8040312" data-attributes="member: 59082"><p>In the highlighted parts above, is that is what you interpreted me as saying? That "everything" and "all" of tradition must be kept? If that is the case, I don't know what to say - you're not hearing what I'm saying. </p><p></p><p>As I said, D&D has changed and will continue to change. 5E is different from previous editons, and future iterations will be different from 5E (although perhaps less so, if WotC can maintain the game's current popularity). I fully embrace that, just as I have embraced every edition change for over thirty years (some more than others). I like the fact that every X-years we get a new version of the game to re-learn and play.</p><p></p><p>That said, I think there are certain core elements that should and will be preserved, both to maintain what makes D&D unique, and because the vast majority of players are happy with them. Some of those elements are anachronistic, but even those serve a functional reason and support the prime directive of D&D: to facilitate enjoyment.</p><p></p><p>Out of curiosity, do you think any traditional components of D&D's mechanics "hurt the game?"</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8040312, member: 59082"] In the highlighted parts above, is that is what you interpreted me as saying? That "everything" and "all" of tradition must be kept? If that is the case, I don't know what to say - you're not hearing what I'm saying. As I said, D&D has changed and will continue to change. 5E is different from previous editons, and future iterations will be different from 5E (although perhaps less so, if WotC can maintain the game's current popularity). I fully embrace that, just as I have embraced every edition change for over thirty years (some more than others). I like the fact that every X-years we get a new version of the game to re-learn and play. That said, I think there are certain core elements that should and will be preserved, both to maintain what makes D&D unique, and because the vast majority of players are happy with them. Some of those elements are anachronistic, but even those serve a functional reason and support the prime directive of D&D: to facilitate enjoyment. Out of curiosity, do you think any traditional components of D&D's mechanics "hurt the game?" [/QUOTE]
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Two underlying truths: D&D heritage and inclusivity
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