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*Dungeons & Dragons
Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Remathilis" data-source="post: 8040433" data-attributes="member: 7635"><p>Not quite. Elves are traditionally CG. Dwarves and Halflings are LG. Gnomes are NG. Dragonborn run to both extremes (Good for metallic-aligned, evil for chromatic aligned). Goliaths are LN. All of them? No. Enough of them that thier society, culture and religion reflects those alignments? Damn straight. Evil deities per the PHB have a stronger grip on races than the G or N ones, but every race has alignment tendencies in 5e for a reason. </p><p></p><p>Go to an elven village and poll the population of them for thier ethical and moral stance and you'll find a majority poll CG. The evil elves are outcasts. They are pariahs from a society that frowns harshly on evilness. At best, they hide amongst the populace in secret. At worst, they are exiles, ex-pats, or actual villains to the society they have turned from. </p><p></p><p>It was humanity's unique place, bereft of a creator deity and a single unifying culture, which made them diverse. Humans had no predisposition to good or evil, law or chaos. They had no single culture, no unifying faith, not even a universal tongue (though common gets close to that role) that made them adaptive, flexible, and provided the brightest heroes and darkest villains. Humanity's drive is what allowed them to outcompete with dwarves, elves, orcs, and even dragons to become the dominant force in nearly every campaign setting. </p><p></p><p>But now everyone gets be the same. Everyone is humans, just with different visual skins.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8040433, member: 7635"] Not quite. Elves are traditionally CG. Dwarves and Halflings are LG. Gnomes are NG. Dragonborn run to both extremes (Good for metallic-aligned, evil for chromatic aligned). Goliaths are LN. All of them? No. Enough of them that thier society, culture and religion reflects those alignments? Damn straight. Evil deities per the PHB have a stronger grip on races than the G or N ones, but every race has alignment tendencies in 5e for a reason. Go to an elven village and poll the population of them for thier ethical and moral stance and you'll find a majority poll CG. The evil elves are outcasts. They are pariahs from a society that frowns harshly on evilness. At best, they hide amongst the populace in secret. At worst, they are exiles, ex-pats, or actual villains to the society they have turned from. It was humanity's unique place, bereft of a creator deity and a single unifying culture, which made them diverse. Humans had no predisposition to good or evil, law or chaos. They had no single culture, no unifying faith, not even a universal tongue (though common gets close to that role) that made them adaptive, flexible, and provided the brightest heroes and darkest villains. Humanity's drive is what allowed them to outcompete with dwarves, elves, orcs, and even dragons to become the dominant force in nearly every campaign setting. But now everyone gets be the same. Everyone is humans, just with different visual skins. [/QUOTE]
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Two underlying truths: D&D heritage and inclusivity
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