Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Two underlying truths: D&D heritage and inclusivity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 8040475" data-attributes="member: 7635"><p>Large changes to the game, be it for good or ill, are radical. Third edition made the radical change of removing level limits and race/class restrictions from the game. These are both both viewed today as good changes by many, but they are still Radical ones. They changed the lore and the worldbuilding. Suddenly, dwarves could be wizards, gnomes could be bards, half-orcs could be paladins. That is RADICAL for a game that spent 20 years prior justifying why those things couldn't happen. </p><p></p><p>Sometimes a radical change is accepted, like with race/class restriction. Sometimes it's not, like with class roles. </p><p></p><p></p><p></p><p>Open is another loaded term though. </p><p></p><p></p><p></p><p>I'm speaking primarily to a 6e. 5e will make some minor course corrections, but any changes of this level has to be with an edition change. </p><p></p><p></p><p></p><p>As I brought up prior, Elven society is strongly CG. Orc society is strongly CE. We are doing away with that. Does this imply the evil and good live together in the same villages, or that their are good orc tribes and evil elf villages? What does it mean to be an evil elf village or a good orc tribe? </p><p></p><p>I wish Eberron would quit being the example though; it's a world very different culturally than Faerun, Oerth, and the traditional assumptions. It works because a single continent-wide empire ruled everything for centuries and then fought a century-long war over it. I love Eberron (running it now) but its not a good model for core assumptions, unless you want necromancer elves, dino-rider halflings, aberrant-wearing dwarves, humanoid golems are part of the core rules.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8040475, member: 7635"] Large changes to the game, be it for good or ill, are radical. Third edition made the radical change of removing level limits and race/class restrictions from the game. These are both both viewed today as good changes by many, but they are still Radical ones. They changed the lore and the worldbuilding. Suddenly, dwarves could be wizards, gnomes could be bards, half-orcs could be paladins. That is RADICAL for a game that spent 20 years prior justifying why those things couldn't happen. Sometimes a radical change is accepted, like with race/class restriction. Sometimes it's not, like with class roles. Open is another loaded term though. I'm speaking primarily to a 6e. 5e will make some minor course corrections, but any changes of this level has to be with an edition change. As I brought up prior, Elven society is strongly CG. Orc society is strongly CE. We are doing away with that. Does this imply the evil and good live together in the same villages, or that their are good orc tribes and evil elf villages? What does it mean to be an evil elf village or a good orc tribe? I wish Eberron would quit being the example though; it's a world very different culturally than Faerun, Oerth, and the traditional assumptions. It works because a single continent-wide empire ruled everything for centuries and then fought a century-long war over it. I love Eberron (running it now) but its not a good model for core assumptions, unless you want necromancer elves, dino-rider halflings, aberrant-wearing dwarves, humanoid golems are part of the core rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Two underlying truths: D&D heritage and inclusivity
Top