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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8040524" data-attributes="member: 7023887"><p>I honestly don't know what this point was about, so I guess I have no comment. </p><p></p><p>Thanks for doing a strawman, I guess? Open is not really up for debate in that one circumstance. 4e took away player choice and the uniqueness between classes, and therefore made the game less open. This will make the game more open, because it's going to make some races more open to use. </p><p></p><p>I'm speaking about 5e and 6e, but the major changes should come with a 5.5e/6e.</p><p></p><p>I mean, in real life, don't evil people and good people live in the same places? </p><p></p><p>Eberron is an example because it shows the races can be depicted in different ways from the core races for Greyhawk and FR and the other settings. Sure, Eberron has its own cultures and stereotypes of the races, but it is used as an example by me because of how it shows the races in different ways, not saying that it's the perfect campaign setting for open-ness. It isn't, there are still problems, but it's better than Ravenloft or Forgotten Realms. </p><p></p><p>And its up to the settings to decide what a Lizardfolk or Elves are there, not up to core D&D. </p><p></p><p>See my comment above in this same post on why I use Eberron as an example. </p><p></p><p>If you want to put it that way, sure. If you want to actually argue against it, by all means, do so. </p><p></p><p>I would personally leave it up to the setting books to give standard examples of monster stats for certain races, while the Monster Manual gives a NPC stats that can be cut and pasted for any race, like we have now. </p><p></p><p>I don't know. I never played the previous editions, and know near to nothing about a lot of the modules from back then. There are no 5e Eberron campaign books, so I can't answer this question. </p><p></p><p>Maybe leave those settings the same, I honestly don't have much of an opinion on this. The community decides whether or not those settings live, die, or change to accommodate the edition's changes with buying the content if they like it, or not buying it if they don't. </p><p></p><p>I haven't heard anyone calling for classes to be changed. Can you give any specifics? </p><p></p><p>So, you weren't comparing us to devils, but instead to the Satanic Panic, like so many people in this thread before have done? Okay. I refer you to read the earlier parts of the thread to understand why these changes are not the same, won't bring about the end of D&D, and won't cause another 4e if done correctly.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8040524, member: 7023887"] I honestly don't know what this point was about, so I guess I have no comment. Thanks for doing a strawman, I guess? Open is not really up for debate in that one circumstance. 4e took away player choice and the uniqueness between classes, and therefore made the game less open. This will make the game more open, because it's going to make some races more open to use. I'm speaking about 5e and 6e, but the major changes should come with a 5.5e/6e. I mean, in real life, don't evil people and good people live in the same places? Eberron is an example because it shows the races can be depicted in different ways from the core races for Greyhawk and FR and the other settings. Sure, Eberron has its own cultures and stereotypes of the races, but it is used as an example by me because of how it shows the races in different ways, not saying that it's the perfect campaign setting for open-ness. It isn't, there are still problems, but it's better than Ravenloft or Forgotten Realms. And its up to the settings to decide what a Lizardfolk or Elves are there, not up to core D&D. See my comment above in this same post on why I use Eberron as an example. If you want to put it that way, sure. If you want to actually argue against it, by all means, do so. I would personally leave it up to the setting books to give standard examples of monster stats for certain races, while the Monster Manual gives a NPC stats that can be cut and pasted for any race, like we have now. I don't know. I never played the previous editions, and know near to nothing about a lot of the modules from back then. There are no 5e Eberron campaign books, so I can't answer this question. Maybe leave those settings the same, I honestly don't have much of an opinion on this. The community decides whether or not those settings live, die, or change to accommodate the edition's changes with buying the content if they like it, or not buying it if they don't. I haven't heard anyone calling for classes to be changed. Can you give any specifics? So, you weren't comparing us to devils, but instead to the Satanic Panic, like so many people in this thread before have done? Okay. I refer you to read the earlier parts of the thread to understand why these changes are not the same, won't bring about the end of D&D, and won't cause another 4e if done correctly. [/QUOTE]
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