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*Dungeons & Dragons
Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Chaosmancer" data-source="post: 8040896" data-attributes="member: 6801228"><p>If by just recently you mean 3.X, then sure.</p><p></p><p>But those are not the standards from 4e or 5e. Humanity does not have a unique snowflake place in being where good and evil intermingle. Elves and dwarves can be just as evil as humans, they may "tend" towards an alignment, but practically this does not change the fact that they have no alignmnent restrictions and can be anything.</p><p></p><p>Which again, is the point. You are throwing your hands up to a degree and asking if evil elves will live with the good elves.... well why wouldn't they? Evil humans live among human societies. Evil Elves don't wear signs that say "I'm evil, exile me". If they get found out as being a necromancer who is torturing the souls of the living? Yeah, they get kicked out. Just like the human necromancer who does the same thing.</p><p></p><p>This idea that opening alignment is some sort of radical shift in the civilizations of the Mutliverse is one I just don't get.</p><p></p><p></p><p></p><p></p><p>I've been saying it since 5e started. For a game with so many races, DnD is so blatantly human-centric it is almost amusing.</p><p></p><p></p><p></p><p></p><p></p><p>Not if they now anything at all about how games work.</p><p></p><p>But, sure, you can find more similarities than differences. Trivially. You can also find a lot of similarties between DnD and Fantasy craft, Savage Worlds, and I'm sure hundreds of other games. But that doesn't mean that they aren't also very different games.</p><p></p><p></p><p></p><p>Amusing.</p><p></p><p>Reminds me of how Altair in Assassin's creed could climb and jump with ease, but died if he landed in water. I kept telling him to kick his feet, but the game just gave me a reload screen.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8040896, member: 6801228"] If by just recently you mean 3.X, then sure. But those are not the standards from 4e or 5e. Humanity does not have a unique snowflake place in being where good and evil intermingle. Elves and dwarves can be just as evil as humans, they may "tend" towards an alignment, but practically this does not change the fact that they have no alignmnent restrictions and can be anything. Which again, is the point. You are throwing your hands up to a degree and asking if evil elves will live with the good elves.... well why wouldn't they? Evil humans live among human societies. Evil Elves don't wear signs that say "I'm evil, exile me". If they get found out as being a necromancer who is torturing the souls of the living? Yeah, they get kicked out. Just like the human necromancer who does the same thing. This idea that opening alignment is some sort of radical shift in the civilizations of the Mutliverse is one I just don't get. I've been saying it since 5e started. For a game with so many races, DnD is so blatantly human-centric it is almost amusing. Not if they now anything at all about how games work. But, sure, you can find more similarities than differences. Trivially. You can also find a lot of similarties between DnD and Fantasy craft, Savage Worlds, and I'm sure hundreds of other games. But that doesn't mean that they aren't also very different games. Amusing. Reminds me of how Altair in Assassin's creed could climb and jump with ease, but died if he landed in water. I kept telling him to kick his feet, but the game just gave me a reload screen. [/QUOTE]
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