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two vampire-killing questions
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<blockquote data-quote="evilbob" data-source="post: 4023592" data-attributes="member: 9789"><p>Oh, the new <a href="http://www.wizards.com/default.asp?x=dnd/4dnd/20080124a" target="_blank">FAQ</a> was <em>sooooo</em> close to answering the questions in this thread - but still it was not definitive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I still think <a href="http://www.enworld.org/showpost.php?p=4008430&postcount=25" target="_blank">my own answer</a> to question 1 is good, but as for the coffin home bit:</p><p></p><p>Infiniti2000: Actually, as cheeky as eamon's comment is, it does raise a point: how does one determine if a vampire has only one "home?" Can a vampire have multiple "homes?" If so: wouldn't <em>every</em> vampire?</p><p></p><p>But even granting the assumption that a vampire may only have one home, your response about "is it destroyed enough" still raises questions. How much damage is required to destroy a coffin? How "messed up" does it need to be to no longer be considered useful? Considering that a vampire will be in gaseous form when he needs it most, I'm guessing even a small amount of disturbance would be pretty sufficent, since the vampire will be unable to move even a little bit of dirt back together at that point...</p><p></p><p></p><p></p><p>Honestly, I think the best solution - barring someone else's rule interpretation - would be to adapt certain givens (house rules, if they need to be) and then go with them. The vampire description in the MM says they are "forever anchored to their coffins and the unholy earth of their graves." So we'll work with that. (Note: the rest of this post is basically a house rule, so if you're uninterested, just skip it.)</p><p></p><p>First, let's say all vampires have only one home. They are tied to the unholy dirt of their grave, so it's probably safe to say this isn't something that can exist in multiple locations. Second, let's say that the coffin takes normal damage for an object of its type (wooden, brass, adamantine, etc.). Third, let's say that once a coffin is destroyed, it takes a full-round action to "disperse" the pieces (and associated dirt) well enough so that a vampire in gaseous form cannot gain the benefit of fast healing from them. (This fits well with the fact that you'd need to take a full-round action - coup-de-grace - to finish off a helpless vampire -in- its coffin.) Alternately, we could say that a <em>consecrate </em>spell (or maybe <em>hallow</em>) could be used to "holy" the dirt enough to make it unsuitable for a vampire to regenerate - at least as long as the spell's duration.</p><p></p><p>The only question that remains - and this is seriously getting picky - would be how long would it take for a vampire without a coffin to make a new one his "home?" Or: can he even do it?</p><p></p><p>Let's say he can: otherwise this powerful templ- er, creature gets one more huge weakness that isn't specifically listed in the MM. So you can transfer your "home" to a new place, if desired.</p><p></p><p>Building a coffin is straightforward enough: there are crafting rules for that. But what about the dirt? It seems that only certain dirt will do (strengthening the idea that a vampire can have only one home) so let's say it would take at least a full-round action to "gather" enough dirt to fill/set a coffin on (your interpretation), and probably another full-round action to "settle" the dirt (either sprinkle it around or adjust the coffin appropriately). That means a vampire with a backup coffin (hey - you know <em>you'd</em> do it) would need at least two full-round actions (plus enough move actions to get between them) to transfer "ownership" to a new coffin.</p><p></p><p>That seems fair enough and still favors those who are trying to destroy the vampire fairly well, while still staying within the general limits of the text.</p></blockquote><p></p>
[QUOTE="evilbob, post: 4023592, member: 9789"] Oh, the new [URL=http://www.wizards.com/default.asp?x=dnd/4dnd/20080124a]FAQ[/URL] was [I]sooooo[/I] close to answering the questions in this thread - but still it was not definitive. :) I still think [URL=http://www.enworld.org/showpost.php?p=4008430&postcount=25]my own answer[/URL] to question 1 is good, but as for the coffin home bit: Infiniti2000: Actually, as cheeky as eamon's comment is, it does raise a point: how does one determine if a vampire has only one "home?" Can a vampire have multiple "homes?" If so: wouldn't [I]every[/I] vampire? But even granting the assumption that a vampire may only have one home, your response about "is it destroyed enough" still raises questions. How much damage is required to destroy a coffin? How "messed up" does it need to be to no longer be considered useful? Considering that a vampire will be in gaseous form when he needs it most, I'm guessing even a small amount of disturbance would be pretty sufficent, since the vampire will be unable to move even a little bit of dirt back together at that point... Honestly, I think the best solution - barring someone else's rule interpretation - would be to adapt certain givens (house rules, if they need to be) and then go with them. The vampire description in the MM says they are "forever anchored to their coffins and the unholy earth of their graves." So we'll work with that. (Note: the rest of this post is basically a house rule, so if you're uninterested, just skip it.) First, let's say all vampires have only one home. They are tied to the unholy dirt of their grave, so it's probably safe to say this isn't something that can exist in multiple locations. Second, let's say that the coffin takes normal damage for an object of its type (wooden, brass, adamantine, etc.). Third, let's say that once a coffin is destroyed, it takes a full-round action to "disperse" the pieces (and associated dirt) well enough so that a vampire in gaseous form cannot gain the benefit of fast healing from them. (This fits well with the fact that you'd need to take a full-round action - coup-de-grace - to finish off a helpless vampire -in- its coffin.) Alternately, we could say that a [I]consecrate [/I]spell (or maybe [I]hallow[/I]) could be used to "holy" the dirt enough to make it unsuitable for a vampire to regenerate - at least as long as the spell's duration. The only question that remains - and this is seriously getting picky - would be how long would it take for a vampire without a coffin to make a new one his "home?" Or: can he even do it? Let's say he can: otherwise this powerful templ- er, creature gets one more huge weakness that isn't specifically listed in the MM. So you can transfer your "home" to a new place, if desired. Building a coffin is straightforward enough: there are crafting rules for that. But what about the dirt? It seems that only certain dirt will do (strengthening the idea that a vampire can have only one home) so let's say it would take at least a full-round action to "gather" enough dirt to fill/set a coffin on (your interpretation), and probably another full-round action to "settle" the dirt (either sprinkle it around or adjust the coffin appropriately). That means a vampire with a backup coffin (hey - you know [I]you'd[/I] do it) would need at least two full-round actions (plus enough move actions to get between them) to transfer "ownership" to a new coffin. That seems fair enough and still favors those who are trying to destroy the vampire fairly well, while still staying within the general limits of the text. [/QUOTE]
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