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two vampire-killing questions
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<blockquote data-quote="Random Axe" data-source="post: 4023830" data-attributes="member: 27853"><p>When I ran a vampiric adventure last year, I decided that each of the vampires had a number of "home" coffins. The party came upon a central chamber with several coffins laid out in ceremonious decor (which they promptly and predictably destroyed), but each of the vampires had their own "backup" coffins skillfully hidden in various places around the rest of the lair (each protected by various pit/crossbow/brown mold/green slime/falling scythe traps). If any of the vampires were reduced to 0 hp, he could retreat to any of the hidden coffins to regenerate, and hopefully remain undiscovered for an hour. The vamps wouldn't worry about pit traps or other traps, because hello, gaseous form and no further damage.</p><p></p><p>I did rule that of the 10 "backup" coffins hidden around the lair, each of the vampires could only consider 2 or three of them as "his own" (ie vamp 1 couldn't retreat to vamp 2's coffin and get restored). But I could also easily rule that if there was only one vamp in the adventure, he wouldn't be limited to only one or two or three designated home coffins. Why NOT have several designated/dedicated regeneration coffins hidden around in spaces that can only be reached by gaseous form, and not by pesky PC intruders?</p><p></p><p>For <strong>Infiniti2000</strong>'s point, I gave AC and hp stats to the coffins themselves, and made note that at least two sides of the coffin had to be effectively smashed, for the coffin to be considered "destroyed" for game purposes... However, even then, when it came to the game day itself, for sake of playing ease I just came to assume the PC's "took 20" when destroying the coffin and didn't bother rolling and counting hp damage to the sides, etc. However, this might have to be done if the PC's smashing the coffin were simultaneously being attached by minions or other nearby monsters, and time and effort became a factor.</p><p></p><p>Rebuilding a destroyed coffin? Nope. If a vamp is reduced to gaseous form and his final coffin is smashed, he is up the creek. No physical form possible because even if he does rematerialize (in another "home" coffin), he is helpless and immobile anyway.</p><p></p><p>Would one of his minions be able to "repair" a destoyed coffin? Well, that depends on how effectively intelligent the minion is. He certainly can't receive commands or directions or instructions from the master vamp, because hello, gaseous form. Would an intelligent and free-thinking minion decide on his own to repair a destroyed coffin that he discovers? (Which also begs the question, would there BE any more minions surviving after a PC party raids a vampire lair successfully enough to cut down the vamp itself?) Then that would depend on the crafting skill of the minion and his ability to do "effective" repairs within the time limit -- and that part is up to you again.</p></blockquote><p></p>
[QUOTE="Random Axe, post: 4023830, member: 27853"] When I ran a vampiric adventure last year, I decided that each of the vampires had a number of "home" coffins. The party came upon a central chamber with several coffins laid out in ceremonious decor (which they promptly and predictably destroyed), but each of the vampires had their own "backup" coffins skillfully hidden in various places around the rest of the lair (each protected by various pit/crossbow/brown mold/green slime/falling scythe traps). If any of the vampires were reduced to 0 hp, he could retreat to any of the hidden coffins to regenerate, and hopefully remain undiscovered for an hour. The vamps wouldn't worry about pit traps or other traps, because hello, gaseous form and no further damage. I did rule that of the 10 "backup" coffins hidden around the lair, each of the vampires could only consider 2 or three of them as "his own" (ie vamp 1 couldn't retreat to vamp 2's coffin and get restored). But I could also easily rule that if there was only one vamp in the adventure, he wouldn't be limited to only one or two or three designated home coffins. Why NOT have several designated/dedicated regeneration coffins hidden around in spaces that can only be reached by gaseous form, and not by pesky PC intruders? For [B]Infiniti2000[/B]'s point, I gave AC and hp stats to the coffins themselves, and made note that at least two sides of the coffin had to be effectively smashed, for the coffin to be considered "destroyed" for game purposes... However, even then, when it came to the game day itself, for sake of playing ease I just came to assume the PC's "took 20" when destroying the coffin and didn't bother rolling and counting hp damage to the sides, etc. However, this might have to be done if the PC's smashing the coffin were simultaneously being attached by minions or other nearby monsters, and time and effort became a factor. Rebuilding a destroyed coffin? Nope. If a vamp is reduced to gaseous form and his final coffin is smashed, he is up the creek. No physical form possible because even if he does rematerialize (in another "home" coffin), he is helpless and immobile anyway. Would one of his minions be able to "repair" a destoyed coffin? Well, that depends on how effectively intelligent the minion is. He certainly can't receive commands or directions or instructions from the master vamp, because hello, gaseous form. Would an intelligent and free-thinking minion decide on his own to repair a destroyed coffin that he discovers? (Which also begs the question, would there BE any more minions surviving after a PC party raids a vampire lair successfully enough to cut down the vamp itself?) Then that would depend on the crafting skill of the minion and his ability to do "effective" repairs within the time limit -- and that part is up to you again. [/QUOTE]
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