Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two Versions of Each Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 5925463" data-attributes="member: 95493"><p>Or rather take a harder look at WHY those games were tweaked and houseruled. To see what worked and what didn't. Most playtesters, who are doing an excellent job, will try the game AS WRITTEN (or as close to it as they can) the first time. Then they'll start experimenting. That is how TESTING is done. Up until then they may as well have closed tests or limited tests at cons if they just want to try the rules exactly as written. The real test of the system occurs when unexpected and unanticipated results or experiences emerge from the rules.</p><p></p><p>I'm not saying that people should play a completely houseruled game with new races, classes, spells and whatnot. I am saying that a little fiddling with the core mechanic is exactly what the playtest should be about. Figuring out what variations work, which ones don't and why is EXACTLY the feedback I want to see going to WotC - if they like it or not.</p><p></p><p>I'm so tired of seeing all these posts saying "play the game this one specific way or else your comments are invalid". I haven't had a chance to playtest it yet and I assure you that when I get the chance I'll test it as written at first and then start playing around with it. I'll report if something works, if something else works better or why I did or did not like an aspect. Without ALL that feedback there is NO POINT of me giving ANY feedback.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5925463, member: 95493"] Or rather take a harder look at WHY those games were tweaked and houseruled. To see what worked and what didn't. Most playtesters, who are doing an excellent job, will try the game AS WRITTEN (or as close to it as they can) the first time. Then they'll start experimenting. That is how TESTING is done. Up until then they may as well have closed tests or limited tests at cons if they just want to try the rules exactly as written. The real test of the system occurs when unexpected and unanticipated results or experiences emerge from the rules. I'm not saying that people should play a completely houseruled game with new races, classes, spells and whatnot. I am saying that a little fiddling with the core mechanic is exactly what the playtest should be about. Figuring out what variations work, which ones don't and why is EXACTLY the feedback I want to see going to WotC - if they like it or not. I'm so tired of seeing all these posts saying "play the game this one specific way or else your comments are invalid". I haven't had a chance to playtest it yet and I assure you that when I get the chance I'll test it as written at first and then start playing around with it. I'll report if something works, if something else works better or why I did or did not like an aspect. Without ALL that feedback there is NO POINT of me giving ANY feedback. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two Versions of Each Class
Top