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Two vs. thousands
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<blockquote data-quote="RulesJD" data-source="post: 7094565" data-attributes="member: 6808367"><p>You only need 1 character if level 18 is the cap. </p><p></p><p>Level 18 Wizard of either Illusion (cheating) or Evocation (hilarious).</p><p></p><p>Several methods:</p><p></p><p>1. Evoker casts <em>Arcane Eye</em>/<em>Scrying</em> on the hostages. He can now see them, so he casts <em>Meteor Swarm</em> and <u>Sculpts</u> it around the hostages (both the Evocation ability and by MS placement). All Orcs dead and hostages just fine.</p><p></p><p>Could do same trick with a <em>Simulacrum</em>. Main Wizard casts Invisibility, Simmy casts Fly. Simmy moves to the hostages and drops a Meteor Swarm, or cast Wall of Force as main Wiz casts MS.</p><p></p><p>2. Illusion Wiz has waaaaay too many possibilities to list with their level 14 ability. Off the bat, I can think of using <em>Hallucinatory Terrain</em> or <em>Mirage Arcana</em> for a mountain with a pocket of air inside for the hostages to suddenly become real. MS the rest as the mountain protects them, then Dispel Magic the mountain to get to the hostages.</p><p></p><p>3. Use <em>Etherealness</em>. Walk to hostages. Do whatever Wizard stuff to get them out. </p><p></p><p>4. Why is everyone using <em>Teleportation Circle</em>? Use <em>Mords Mag Mansion</em> to party in style before teleporting everyone out via <em>Plane Shift</em>. Or better yet, use a prepared (food, water, etc) <em>Demiplane</em> to go to before heading elsewhere. Only takes 1 Action to cast and have your Simmy use Dispel Magic to remove the entrance after everyone runs in.</p><p></p><p>5. <em>True Polymorph</em> -> Demilich for you and your Simmy. Congrats, you're Immune to nonmagical weapons (assuming just thousands of basic orcs means they can't do crap to you) and can just go around Howling + Energy Draining every Orc to death. Or cast <em>Sending</em> to the hostages and tell them to cover their ears. Then True Polymorph into an Androsphinx (immune to nonmagical) and Roar 3 times. All orcs = dead. </p><p></p><p></p><p>Honestly one high level Wizard has so much at their disposal it really isn't fair. A Moon Druid could accomplish it on their own as well depending on the circumstance (Earth Elemental to earth glide until you find hostages, then use Tree Stride or something I guess?), but a Wizard can do it under really any circumstance.</p><p></p><p>*edit*</p><p></p><p>New favorite idea. Illusion Wizard uses <em>Mirage Arcana</em> to make a hole 60+ feet deep and 70+feet in diameter near the encampment. Then use <em>Antipathy/Sympathy </em>on a rock floating above the pit (high enough so that it can be seen from all directions out to several miles), specifying Orcs as the creature type. Within 10 days, every Orc is dead from the fall damage. Or just use the Antipathy and after 10 days every Orc has fled the area so just stroll in.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 7094565, member: 6808367"] You only need 1 character if level 18 is the cap. Level 18 Wizard of either Illusion (cheating) or Evocation (hilarious). Several methods: 1. Evoker casts [I]Arcane Eye[/I]/[I]Scrying[/I] on the hostages. He can now see them, so he casts [I]Meteor Swarm[/I] and [U]Sculpts[/U] it around the hostages (both the Evocation ability and by MS placement). All Orcs dead and hostages just fine. Could do same trick with a [I]Simulacrum[/I]. Main Wizard casts Invisibility, Simmy casts Fly. Simmy moves to the hostages and drops a Meteor Swarm, or cast Wall of Force as main Wiz casts MS. 2. Illusion Wiz has waaaaay too many possibilities to list with their level 14 ability. Off the bat, I can think of using [I]Hallucinatory Terrain[/I] or [I]Mirage Arcana[/I] for a mountain with a pocket of air inside for the hostages to suddenly become real. MS the rest as the mountain protects them, then Dispel Magic the mountain to get to the hostages. 3. Use [I]Etherealness[/I]. Walk to hostages. Do whatever Wizard stuff to get them out. 4. Why is everyone using [I]Teleportation Circle[/I]? Use [I]Mords Mag Mansion[/I] to party in style before teleporting everyone out via [I]Plane Shift[/I]. Or better yet, use a prepared (food, water, etc) [I]Demiplane[/I] to go to before heading elsewhere. Only takes 1 Action to cast and have your Simmy use Dispel Magic to remove the entrance after everyone runs in. 5. [I]True Polymorph[/I] -> Demilich for you and your Simmy. Congrats, you're Immune to nonmagical weapons (assuming just thousands of basic orcs means they can't do crap to you) and can just go around Howling + Energy Draining every Orc to death. Or cast [I]Sending[/I] to the hostages and tell them to cover their ears. Then True Polymorph into an Androsphinx (immune to nonmagical) and Roar 3 times. All orcs = dead. Honestly one high level Wizard has so much at their disposal it really isn't fair. A Moon Druid could accomplish it on their own as well depending on the circumstance (Earth Elemental to earth glide until you find hostages, then use Tree Stride or something I guess?), but a Wizard can do it under really any circumstance. *edit* New favorite idea. Illusion Wizard uses [I]Mirage Arcana[/I] to make a hole 60+ feet deep and 70+feet in diameter near the encampment. Then use [I]Antipathy/Sympathy [/I]on a rock floating above the pit (high enough so that it can be seen from all directions out to several miles), specifying Orcs as the creature type. Within 10 days, every Orc is dead from the fall damage. Or just use the Antipathy and after 10 days every Orc has fled the area so just stroll in. [/QUOTE]
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