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General Tabletop Discussion
*Dungeons & Dragons
Two Weapon Fighters - Potential Houserule to correct balnce deficiency after level 10.
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<blockquote data-quote="pming" data-source="post: 6357403" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> Ok, I'm confused. With TWF you don't get "double" attacks; you simply get ONE extra attack. So a 20th level fighter would get 5; 4 normal, plus one for TWF. Where are you getting all this "8 or 12 attacks" nonsense?</p><p></p><p> As for "DPS", I think you're trying to reduce the game to a table top version of an MMO. In an MMO, it's pretty much a given...you do more damage, you kill more things, you do better. However, with a table top RPG, there are nigh infinite things you can do to "win" in combat...many of which have nothing at all to do with your "DPS". If you boil it all down to brass tack's, the GWF has a LOT less choices on the field of battle. He basically attacks one opponent to do as much damage as possible . The TWF'er has a LOT more choices available to him as he technically can have a 'free hand' yet still attack/defend (if he wants; or he can get an extra attack). In an TTRPG this is a HUGE benefit, IME. Of course, if your DM doesn't actually "DM" and is content with just being a rules-lawyer rolling dice for the monsters...yeah, TWF becomes less desirable in such a game. But as I read the rules and play the game, having more options in combat almost always outshines "but I do +X more damage each round".</p><p></p><p> I'm not trying to pee in anyone's Cherio's, but just "crunching numbers" without taking actual game-play into account is an effort in futility.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6357403, member: 45197"] Hiya. Ok, I'm confused. With TWF you don't get "double" attacks; you simply get ONE extra attack. So a 20th level fighter would get 5; 4 normal, plus one for TWF. Where are you getting all this "8 or 12 attacks" nonsense? As for "DPS", I think you're trying to reduce the game to a table top version of an MMO. In an MMO, it's pretty much a given...you do more damage, you kill more things, you do better. However, with a table top RPG, there are nigh infinite things you can do to "win" in combat...many of which have nothing at all to do with your "DPS". If you boil it all down to brass tack's, the GWF has a LOT less choices on the field of battle. He basically attacks one opponent to do as much damage as possible . The TWF'er has a LOT more choices available to him as he technically can have a 'free hand' yet still attack/defend (if he wants; or he can get an extra attack). In an TTRPG this is a HUGE benefit, IME. Of course, if your DM doesn't actually "DM" and is content with just being a rules-lawyer rolling dice for the monsters...yeah, TWF becomes less desirable in such a game. But as I read the rules and play the game, having more options in combat almost always outshines "but I do +X more damage each round". I'm not trying to pee in anyone's Cherio's, but just "crunching numbers" without taking actual game-play into account is an effort in futility. ^_^ Paul L. Ming [/QUOTE]
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Two Weapon Fighters - Potential Houserule to correct balnce deficiency after level 10.
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