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General Tabletop Discussion
*Pathfinder & Starfinder
Two Weapon Fighters
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<blockquote data-quote="rowport" data-source="post: 1108666" data-attributes="member: 9729"><p>My pardon, I re-read your message, and realized that you were really asking for rules mechanics advice following the concept of starting with Ranger and then going with Fighter from there.</p><p></p><p>In that case, I would suggest doing your first two levels in Ranger- that will give you the Two-Weapon Fighting style to get you started, which will stay useful as long as you continue to use light armor. Then, add Fighter levels. To keep your character concept, choose feats that focus on his combat mobility rather than raw power; this guy will have to be a Dexterity fighter rather than a Strength fighter, to balance his lower AC with light armor. Dodge/Mobility/Spring Attack feat chain is a good fit for him, especially with his two machetes. You might also consider Weapon Finesse if his Dex is lots higher than his Str. On the skills side, you will have some problems getting his 'sneakiness' with the Fighter class, since you have fewer skill points and all the ones you want will be cross-class. You can help this by choosing some skill-feats, like Sneaky and Skill Focus (Move Silently). Later, add Cosmopolitan to help deal with the cross-class skill problem. Following this route will get a character than generally 'feels' like the one you describe, but he will certainly be more combat-focused than skill-focused than most scout-type characters. If you are willing to look at Rogue instead or in addition to Fighter, that could work very well at balancing those extremes.</p><p></p><p>I would still suggest the Ranger, though! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="rowport, post: 1108666, member: 9729"] My pardon, I re-read your message, and realized that you were really asking for rules mechanics advice following the concept of starting with Ranger and then going with Fighter from there. In that case, I would suggest doing your first two levels in Ranger- that will give you the Two-Weapon Fighting style to get you started, which will stay useful as long as you continue to use light armor. Then, add Fighter levels. To keep your character concept, choose feats that focus on his combat mobility rather than raw power; this guy will have to be a Dexterity fighter rather than a Strength fighter, to balance his lower AC with light armor. Dodge/Mobility/Spring Attack feat chain is a good fit for him, especially with his two machetes. You might also consider Weapon Finesse if his Dex is lots higher than his Str. On the skills side, you will have some problems getting his 'sneakiness' with the Fighter class, since you have fewer skill points and all the ones you want will be cross-class. You can help this by choosing some skill-feats, like Sneaky and Skill Focus (Move Silently). Later, add Cosmopolitan to help deal with the cross-class skill problem. Following this route will get a character than generally 'feels' like the one you describe, but he will certainly be more combat-focused than skill-focused than most scout-type characters. If you are willing to look at Rogue instead or in addition to Fighter, that could work very well at balancing those extremes. I would still suggest the Ranger, though! :) [/QUOTE]
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