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Two Weapon Fighters
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<blockquote data-quote="Muther Hubbard" data-source="post: 1108862" data-attributes="member: 14116"><p>Rowport, you're right - I do want to play a ranger in the classic style, but I have to develop the kick-ass aspect of his abilities (because the party needs a fighter, and because another player has already 'reserved' a sneaky ranger). I don't want to sacrifice the personality I've already envisaged for my character, but making him become increasingly weapon-handy (i.e., fighter levels) is compatible with my character-ideal. </p><p></p><p>Question is which feats? I've just looked through the (fighter relevant) feats in the 3.5 rules and its all SO complicated! I find it hard to weigh up the relative advantages of the options? I guess a lot depends on my characters abilities. There’s:</p><p></p><p>1) basic boosts to hit and damage - weapon (and greater weapon) focus and specialisation.</p><p>2) increased responsivness - alertness, combat reflexes and improved initiative</p><p></p><p>And then several chains: </p><p></p><p>3) Two weapon fighting and two weapon defence (and improved TWF).</p><p>4) Dodge - mobility - expertise - spring attack - whirlwind attack</p><p>5) Combat expertise - improved trip/disarm </p><p> **which of these two is most effective?**</p><p>6) Power attack – cleave – great cleave (not for my character)</p><p></p><p>(clearly improved critical will eventually come in handy)</p><p>Does weapon finesse work with a quarterstaff in 3.5?</p><p>Concerning 2 weapon-fighting: you get an extra attacks with the off-hand. Can the attack be used for a trip or a disarm (if you have that feat)? And when do you get extra attacks with your on-hand?</p></blockquote><p></p>
[QUOTE="Muther Hubbard, post: 1108862, member: 14116"] Rowport, you're right - I do want to play a ranger in the classic style, but I have to develop the kick-ass aspect of his abilities (because the party needs a fighter, and because another player has already 'reserved' a sneaky ranger). I don't want to sacrifice the personality I've already envisaged for my character, but making him become increasingly weapon-handy (i.e., fighter levels) is compatible with my character-ideal. Question is which feats? I've just looked through the (fighter relevant) feats in the 3.5 rules and its all SO complicated! I find it hard to weigh up the relative advantages of the options? I guess a lot depends on my characters abilities. There’s: 1) basic boosts to hit and damage - weapon (and greater weapon) focus and specialisation. 2) increased responsivness - alertness, combat reflexes and improved initiative And then several chains: 3) Two weapon fighting and two weapon defence (and improved TWF). 4) Dodge - mobility - expertise - spring attack - whirlwind attack 5) Combat expertise - improved trip/disarm **which of these two is most effective?** 6) Power attack – cleave – great cleave (not for my character) (clearly improved critical will eventually come in handy) Does weapon finesse work with a quarterstaff in 3.5? Concerning 2 weapon-fighting: you get an extra attacks with the off-hand. Can the attack be used for a trip or a disarm (if you have that feat)? And when do you get extra attacks with your on-hand? [/QUOTE]
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