Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two Weapon Fighters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TuDogz" data-source="post: 1117174" data-attributes="member: 9889"><p>I have a character similar to what you want to build. Only wears leather armor to keep mobility up and minimize Armor check penalties/spell failure ( he has a little sorceror). My original goal was sort of along your lines but because of party dynamics I ended up having to become the primary frontline fighter. Since my AC is sub-optimal for the job I have used the technique of "kill the enemy fast before they kill you". You must have good rapport with the party cleric.</p><p></p><p>I have used my feats and stats to maximize my damage dealing capacity and maintained my character concept with my skill choices. As such I reccommend your highest stat goes to strength and so do your stat bonuses. No need for weapon finesse unless you're a wimp. I saw you didn't like the power attack/cleave/great cleave line but it effectively adds attacks if you use it wisely. Every downed opponent is an additional attack and if you are going to get stuck in a front line role there will never be a shortage of targets if you move properly. Combat reflexes also adds attacks especially if you account for future enemy movement when you place yourself into melee. Additional attacks always help when you're crit surfing. </p><p></p><p>The whole spring attack line is nice if you are in a single blow trading kind of situation but you are far more likely to end up trying to maximize the potential of your full attack sequence. As the primary fighter you must have a high damage/round output or the rest of the party is going to take it on the chin in the long run.</p><p></p><p>All in all, I guess I don't like the defensive builds I'm seeing because the gains in AC generally aren't big enough to keep the NPC fighters from hitting you anyway if you are stuck up front.</p><p></p><p>All that said I understand the character type you want, dual wielding is a great way to go crit surfing, and while the above does not seem to be it I think you can maintain your character style concept with roleplaying and skill choices, even if they cost you to go cross class (or use cosmopolitan or diversify into other classes), yet still survive and be functional in the role your group seems to be requiring of you.</p><p></p><p>Just a different viewpoint.</p><p></p><p>-TuDogz</p></blockquote><p></p>
[QUOTE="TuDogz, post: 1117174, member: 9889"] I have a character similar to what you want to build. Only wears leather armor to keep mobility up and minimize Armor check penalties/spell failure ( he has a little sorceror). My original goal was sort of along your lines but because of party dynamics I ended up having to become the primary frontline fighter. Since my AC is sub-optimal for the job I have used the technique of "kill the enemy fast before they kill you". You must have good rapport with the party cleric. I have used my feats and stats to maximize my damage dealing capacity and maintained my character concept with my skill choices. As such I reccommend your highest stat goes to strength and so do your stat bonuses. No need for weapon finesse unless you're a wimp. I saw you didn't like the power attack/cleave/great cleave line but it effectively adds attacks if you use it wisely. Every downed opponent is an additional attack and if you are going to get stuck in a front line role there will never be a shortage of targets if you move properly. Combat reflexes also adds attacks especially if you account for future enemy movement when you place yourself into melee. Additional attacks always help when you're crit surfing. The whole spring attack line is nice if you are in a single blow trading kind of situation but you are far more likely to end up trying to maximize the potential of your full attack sequence. As the primary fighter you must have a high damage/round output or the rest of the party is going to take it on the chin in the long run. All in all, I guess I don't like the defensive builds I'm seeing because the gains in AC generally aren't big enough to keep the NPC fighters from hitting you anyway if you are stuck up front. All that said I understand the character type you want, dual wielding is a great way to go crit surfing, and while the above does not seem to be it I think you can maintain your character style concept with roleplaying and skill choices, even if they cost you to go cross class (or use cosmopolitan or diversify into other classes), yet still survive and be functional in the role your group seems to be requiring of you. Just a different viewpoint. -TuDogz [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Two Weapon Fighters
Top