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General Tabletop Discussion
*Dungeons & Dragons
Two-Weapon Fighting alteration
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<blockquote data-quote="DEFCON 1" data-source="post: 7102143" data-attributes="member: 7006"><p>I have a Gunslinger fighter in one of my games, and while I didn't adjust 'fighting with two weapons', the 'two-weapons' fighting style or the 'dual wielder' feat... I did add a second off-hand attack for those with Extra Attack who dual-wield as one of the added bonuses to a pair of Boots of Speed. As a result, the 5th level Gunslinger is able to fire both of his pistols twice each round (at least until he runs out of ammo and has to reload.)</p><p></p><p>Thus far I haven't noticed any unbalancing problems with it... but then again this character doesn't have access to superiority dice, sneak attack dice or smite dice to add to the damage for the round. Were I to make a more general change to the dual-wielding rules it might change things more dramatically... but I don't know if it would from my POV. But then again... I tend to adjust specific rules to give bonuses to specific characters as rewards or because they are a little light-- not just change rules "campaign-wide" for the sake of it. The way I look at it... worrying about and thus feeling like I need to adjust rules which never actually get used because they don't apply to any of the PCs, is just wasting my time and energy.</p><p></p><p>If a specific PC could use something extra or feels like its missing something, I'll bend or adjust rules to give them something cool (either changing the actual mechanics of rules in play or by creating new feats, bonus features or magic items that give it to them.) But I'm not going to make a "This is how all of my campaigns are going to run now!" declaration for myself... because odds are good it's never going to ever come up again so why hold myself to things that are not needed?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7102143, member: 7006"] I have a Gunslinger fighter in one of my games, and while I didn't adjust 'fighting with two weapons', the 'two-weapons' fighting style or the 'dual wielder' feat... I did add a second off-hand attack for those with Extra Attack who dual-wield as one of the added bonuses to a pair of Boots of Speed. As a result, the 5th level Gunslinger is able to fire both of his pistols twice each round (at least until he runs out of ammo and has to reload.) Thus far I haven't noticed any unbalancing problems with it... but then again this character doesn't have access to superiority dice, sneak attack dice or smite dice to add to the damage for the round. Were I to make a more general change to the dual-wielding rules it might change things more dramatically... but I don't know if it would from my POV. But then again... I tend to adjust specific rules to give bonuses to specific characters as rewards or because they are a little light-- not just change rules "campaign-wide" for the sake of it. The way I look at it... worrying about and thus feeling like I need to adjust rules which never actually get used because they don't apply to any of the PCs, is just wasting my time and energy. If a specific PC could use something extra or feels like its missing something, I'll bend or adjust rules to give them something cool (either changing the actual mechanics of rules in play or by creating new feats, bonus features or magic items that give it to them.) But I'm not going to make a "This is how all of my campaigns are going to run now!" declaration for myself... because odds are good it's never going to ever come up again so why hold myself to things that are not needed? [/QUOTE]
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Two-Weapon Fighting alteration
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