Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Two-Weapon Fighting alteration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 7107366" data-attributes="member: 6788736"><p>The creatue will be below max hit points after the first attack, so it applies on the first attack you land after that on your turn.</p><p></p><p>You then get to use Riposte for an attack on its turn, again applying the 1d8 for colossus slayer, and 1d6 from hunters mark, plus the superiority dice, plus the weapon damage dice, plus your ability score modifier. (1d10+2d8+1d6+5).</p><p></p><p>Then you get to make 5 attacks, on your turn, each one at 1d8+1d6+5, with one of those 5 attacks getting an extra 1d8 from colossus slayer again. </p><p></p><p>Your standard 'kill it now' single target strike is (hunters mark) action surge 6 attacks (7d8+6d6+42) [Draw second sword] on turn one. On its turn, riposte when it misses you and deal another (1d10+2d8+1d6+5) damage to it. Then take your turn and attack it 5 more times, dealing another (6d8+5d6+30) damage.</p><p></p><p>Youre down an action surge, a 1st level spell slot, and a single Sup dice. Feel free to spam more to make it frightened or disarm it or knock it prone (adding 1d10 damage each do as well).</p><p></p><p>Probably land a crit in there somewhere as well.</p><p></p><p>Single target monsters die very fast. Unlike your GWM buddy, you hit at full proficiency plus Dex (no -5), so you're landing every attack</p><p></p><p>And yeah; youre wasting a bonus action laying on Hex every other round (you lose two off hand attacks, but gain an extra 3-6d6 damage from Hex, so its largely a wash when you do it, and then its one dead monster the following round. Meanwhile the DM is pulling his hair out dialing encounters up to quintuple deadly to challenge you.</p><p></p><p>If you really MUST buff TWF, I suggest allowing the Dual wielder to make an extra attack of opportunity per round (with the off hand weapon). That stops it from being OP in corneder cases, and makes dual wielders stickier.</p><p></p><p>I make TWF allowable with a single non light weapon (only off hand is light) but it draws disadvantage on the off hand attack unless both weapons are light.</p><p></p><p>Dual Wielder does what it does plus removes disadvantage on the off hand.</p><p></p><p>Bear in mind TWF and Ranger (Multiattack defence) also pairs pretty well with Defensive Duelist (as long as one of the weapons are finesse).</p><p></p><p>You parry the first attack with Defensive Duelist, and then the remaining attacks get -4 to hit you due to Multiattack defense kicking in.</p><p></p><p>Its a corner case fighting style that works OK for Rangers and Rogues (swashbucklers in particular). Its an option for Bards to up DPR in melee (seeing as they're not proficient in heavy weapons or for lore bards, shields). Corner cases.</p><p></p><p>Historically fighting with two weapons didnt happen all that often in any event becuase it was rubbish. Long pointy spear and shield was the way to go unless you were packing a specialist weapon of some kind. If you're wiedling a single handed weapon, then use a shield. They're better in every single way.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7107366, member: 6788736"] The creatue will be below max hit points after the first attack, so it applies on the first attack you land after that on your turn. You then get to use Riposte for an attack on its turn, again applying the 1d8 for colossus slayer, and 1d6 from hunters mark, plus the superiority dice, plus the weapon damage dice, plus your ability score modifier. (1d10+2d8+1d6+5). Then you get to make 5 attacks, on your turn, each one at 1d8+1d6+5, with one of those 5 attacks getting an extra 1d8 from colossus slayer again. Your standard 'kill it now' single target strike is (hunters mark) action surge 6 attacks (7d8+6d6+42) [Draw second sword] on turn one. On its turn, riposte when it misses you and deal another (1d10+2d8+1d6+5) damage to it. Then take your turn and attack it 5 more times, dealing another (6d8+5d6+30) damage. Youre down an action surge, a 1st level spell slot, and a single Sup dice. Feel free to spam more to make it frightened or disarm it or knock it prone (adding 1d10 damage each do as well). Probably land a crit in there somewhere as well. Single target monsters die very fast. Unlike your GWM buddy, you hit at full proficiency plus Dex (no -5), so you're landing every attack And yeah; youre wasting a bonus action laying on Hex every other round (you lose two off hand attacks, but gain an extra 3-6d6 damage from Hex, so its largely a wash when you do it, and then its one dead monster the following round. Meanwhile the DM is pulling his hair out dialing encounters up to quintuple deadly to challenge you. If you really MUST buff TWF, I suggest allowing the Dual wielder to make an extra attack of opportunity per round (with the off hand weapon). That stops it from being OP in corneder cases, and makes dual wielders stickier. I make TWF allowable with a single non light weapon (only off hand is light) but it draws disadvantage on the off hand attack unless both weapons are light. Dual Wielder does what it does plus removes disadvantage on the off hand. Bear in mind TWF and Ranger (Multiattack defence) also pairs pretty well with Defensive Duelist (as long as one of the weapons are finesse). You parry the first attack with Defensive Duelist, and then the remaining attacks get -4 to hit you due to Multiattack defense kicking in. Its a corner case fighting style that works OK for Rangers and Rogues (swashbucklers in particular). Its an option for Bards to up DPR in melee (seeing as they're not proficient in heavy weapons or for lore bards, shields). Corner cases. Historically fighting with two weapons didnt happen all that often in any event becuase it was rubbish. Long pointy spear and shield was the way to go unless you were packing a specialist weapon of some kind. If you're wiedling a single handed weapon, then use a shield. They're better in every single way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Two-Weapon Fighting alteration
Top