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Two-Weapon Fighting alteration
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<blockquote data-quote="Kannik" data-source="post: 7117538" data-attributes="member: 984"><p>What's even more hilarious/worse, is that at level 15, TWF begins to do slightly LESS damage on average than straight up S&B, thanks to the cumulative effect of the +2 Dueling style bonus on each of your 4 base attacks. (Unless you take the Dual wielder feat, but then so too could the S&B take some feats...)</p><p></p><p>What do you all think of one of these two options as a tweak:</p><p></p><p><strong>Two-Weapon Fighting:</strong> When you engage in two-weapon fighting, and you hit with your primary and secondary weapon on the same target in the same round, add your weapon's damage die as bonus damage. At level 5, add twice your weapon's damage die; at level 11, add three times your weapons' damage die, at 20th level add four times your weapon's damage die.</p><p></p><p><strong>Two-Weapon Fighting:</strong> When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. At 11th level, you can add your weapon's damage die as bonus damage to the attack; at 20th level you can add twice your weapon's damage die as bonus damage to the attack.</p><p></p><p>Both of these add bonus damage (rather than adding extra attacks with the off-hand weapon) go avoid the same issue that has Dueling style end up being more powerful than TWF style -- the cumulative adding of static modifiers (in this case, adding your ability modifier and the magic weapon bonus (plus potentially any other riders)). </p><p></p><p>The first style, if all attacks hit, end up being slightly more damaging than GWF, however, it's tempered (a bit) by the requirement that (at least one) of your main weapon hand attacks hit. This is mostly relevant at lower levels, but that has a bonus effect of reducing the damage done by TWF at first through 4th level where it currently outperforms both Dueling and GWF styles. </p><p></p><p>The second, if all attacks hit, ends up being slightly less damaging than GWF, but it is closer to the original fighting style wording, and simply adds extra weapon damage dice later in the level progression. (And it does nothing to lower TWF's dominance at 1-4)</p><p></p><p>(Wait, does Dual Wielder mean you can dual wield two non-light weapons? If so... need to change it from multiples of weapon damage to straight d6 or something; a bunch of extra d8s could make it swing too far in the other direction...)</p><p></p><p>Either way, both of these do bring the damage potential for TWF within range of GWF. Another, third option, would be to tweak the damage slightly, but allow a +1 Shield modifier for TWF -- in effect, this would create a choice where you take the Dueling feat for S&B and maximum protection, GWF for maximum damage, and TWF for the middle ground -- a bit more damage capacity than Dueling, but trading off for not as good protection.</p><p></p><p>Thoughts? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 7117538, member: 984"] What's even more hilarious/worse, is that at level 15, TWF begins to do slightly LESS damage on average than straight up S&B, thanks to the cumulative effect of the +2 Dueling style bonus on each of your 4 base attacks. (Unless you take the Dual wielder feat, but then so too could the S&B take some feats...) What do you all think of one of these two options as a tweak: [B]Two-Weapon Fighting:[/B] When you engage in two-weapon fighting, and you hit with your primary and secondary weapon on the same target in the same round, add your weapon's damage die as bonus damage. At level 5, add twice your weapon's damage die; at level 11, add three times your weapons' damage die, at 20th level add four times your weapon's damage die. [B]Two-Weapon Fighting:[/B] When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. At 11th level, you can add your weapon's damage die as bonus damage to the attack; at 20th level you can add twice your weapon's damage die as bonus damage to the attack. Both of these add bonus damage (rather than adding extra attacks with the off-hand weapon) go avoid the same issue that has Dueling style end up being more powerful than TWF style -- the cumulative adding of static modifiers (in this case, adding your ability modifier and the magic weapon bonus (plus potentially any other riders)). The first style, if all attacks hit, end up being slightly more damaging than GWF, however, it's tempered (a bit) by the requirement that (at least one) of your main weapon hand attacks hit. This is mostly relevant at lower levels, but that has a bonus effect of reducing the damage done by TWF at first through 4th level where it currently outperforms both Dueling and GWF styles. The second, if all attacks hit, ends up being slightly less damaging than GWF, but it is closer to the original fighting style wording, and simply adds extra weapon damage dice later in the level progression. (And it does nothing to lower TWF's dominance at 1-4) (Wait, does Dual Wielder mean you can dual wield two non-light weapons? If so... need to change it from multiples of weapon damage to straight d6 or something; a bunch of extra d8s could make it swing too far in the other direction...) Either way, both of these do bring the damage potential for TWF within range of GWF. Another, third option, would be to tweak the damage slightly, but allow a +1 Shield modifier for TWF -- in effect, this would create a choice where you take the Dueling feat for S&B and maximum protection, GWF for maximum damage, and TWF for the middle ground -- a bit more damage capacity than Dueling, but trading off for not as good protection. Thoughts? :) peace, Kannik [/QUOTE]
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