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General Tabletop Discussion
*Dungeons & Dragons
Two-Weapon Fighting alteration
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<blockquote data-quote="Kannik" data-source="post: 7118377" data-attributes="member: 984"><p>Obvious or no, it is enough though to make the difference that makes GWF pull ahead with each extra attack (just as the cumulative +2 to Dueling style also closes the gap, to the point where it ends up dealing more average damage than TWF). </p><p></p><p></p><p></p><p>At least for my part, I was only considering tweaking the TWF style for fighters (and any upper level additional benefits would only be gained if you have fighter levels) precisely to avoid mucking around with the balance and flavour of the other classes. Similarly, it is that this style ends up becoming more and more lackluster over time (plus being extra effective at low levels) that makes it an issue for the Fighter class. The idea of having interesting choices -- which I wholeheartedly agree with with and support -- is diminished when one of the choices becomes less appealing due to its lessor effectiveness. </p><p></p><p></p><p></p><p>And this would be an idea that does indeed present an interesting option! It increases effectiveness in a way that's quite different in focus than either Dueling or GWF. And, as a bonus, it preserves the different feel of TWF as employed by a Rogue. I like it. Count my vote for developing this variant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 7118377, member: 984"] Obvious or no, it is enough though to make the difference that makes GWF pull ahead with each extra attack (just as the cumulative +2 to Dueling style also closes the gap, to the point where it ends up dealing more average damage than TWF). At least for my part, I was only considering tweaking the TWF style for fighters (and any upper level additional benefits would only be gained if you have fighter levels) precisely to avoid mucking around with the balance and flavour of the other classes. Similarly, it is that this style ends up becoming more and more lackluster over time (plus being extra effective at low levels) that makes it an issue for the Fighter class. The idea of having interesting choices -- which I wholeheartedly agree with with and support -- is diminished when one of the choices becomes less appealing due to its lessor effectiveness. And this would be an idea that does indeed present an interesting option! It increases effectiveness in a way that's quite different in focus than either Dueling or GWF. And, as a bonus, it preserves the different feel of TWF as employed by a Rogue. I like it. Count my vote for developing this variant. :) Kannik [/QUOTE]
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Two-Weapon Fighting alteration
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