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Two-weapon fighting and combinations
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<blockquote data-quote="Gorgoroth" data-source="post: 6111054" data-attributes="member: 6674889"><p>Doesn't the greatsword guy benefit more from his high W when using Deadly Strike? For this reason, I plan on playing my barbarian this week who uses the Dual Wield feat with a Bastard Sword and a spiked shield. And regardless of whether they change the rules of the spiked shield in a future packet, I can always adapt the character to use whatever rules they have then. I was hoping Dual Wield would allow two large weapons, but even then, a longsword/bastard sword / battleax + spiked shield is currently the best combo in the game. If they "fix" this combo, I'll just use two bastard swords, or a longsword and batteax, or whatever I happen to find on the dungeon floor. I'm glad there is no weapon specialization or weapon type bonuses in DDN. Axes got the shaft (especially compared to light blades) in terms of support in 4e, I want them to be a viable weapon type again. It was more than a little ridiculous the amount of love they showered on light blades in 4e, actually.</p><p></p><p>My level 1 human barb has 18 AC, wearing just his clothes, his sword and a shield. Sure, he's a grunter, but who cares? It's for organized play. I'd be happy with spiked shields provide +1 AC instead of +2, if you use them to attack. I always wanted to play my paladin | ranger hybrid in 4e with a longsword + fighting shield combo, but it was too subpar in too many ways (esp since there was no +2 -> +6 versions of the same shield. design fail)</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6111054, member: 6674889"] Doesn't the greatsword guy benefit more from his high W when using Deadly Strike? For this reason, I plan on playing my barbarian this week who uses the Dual Wield feat with a Bastard Sword and a spiked shield. And regardless of whether they change the rules of the spiked shield in a future packet, I can always adapt the character to use whatever rules they have then. I was hoping Dual Wield would allow two large weapons, but even then, a longsword/bastard sword / battleax + spiked shield is currently the best combo in the game. If they "fix" this combo, I'll just use two bastard swords, or a longsword and batteax, or whatever I happen to find on the dungeon floor. I'm glad there is no weapon specialization or weapon type bonuses in DDN. Axes got the shaft (especially compared to light blades) in terms of support in 4e, I want them to be a viable weapon type again. It was more than a little ridiculous the amount of love they showered on light blades in 4e, actually. My level 1 human barb has 18 AC, wearing just his clothes, his sword and a shield. Sure, he's a grunter, but who cares? It's for organized play. I'd be happy with spiked shields provide +1 AC instead of +2, if you use them to attack. I always wanted to play my paladin | ranger hybrid in 4e with a longsword + fighting shield combo, but it was too subpar in too many ways (esp since there was no +2 -> +6 versions of the same shield. design fail) [/QUOTE]
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