Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Two-weapon fighting and combinations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olgar Shiverstone" data-source="post: 6111946" data-attributes="member: 5868"><p>I think the challenge with balancing the fighting styles isn't so much the base styles; it's the inevitable add-ons via feats and powers that result in some strictly-optimal combinations (like TWF and rogue sneak-attack in 3E).</p><p></p><p>Ideally, I'd like to see the styles balance this way, assuming there's no "feat tax" to enter:</p><p></p><p>- 2H nets the greatest expected damage, achieved through lower probability of hit but higher base (W+modifier) damage. 2H is the worst from a defensive posture.</p><p></p><p>- TWF is slightly lower in expected damage, achieved through higher probability of hit but lower base damage. TWF can benefit from a defensive improvement (e.g. +1 AC from either Two-Weapon Defense or a spiked Buckler).</p><p></p><p>- Sword & Board is lowest in expected damage, but best in defense (min +2 from a shield). No twinky +2 spiked shields to get all the benefits of TWF with all the benfits of S+B, though.</p><p></p><p>- Single-weapon only should be a choice to match S+B in offense with some benefits via feats/maneuvers that provide variety.</p><p></p><p>Ideally, the above relationships are maintained even as other feats or maneuvers (e.g. Sneak Attack, Deadly Strike) get added on. I'd like the relationships to scale with level as well, so E(damage) per level by style stays a relatively constant relationship. So if at first level E(2H) = 10 (7 weapon + 3 modifier), then E(TWF)=9 and E(S&B)=8, but at level 10 it's perhaps E(2H)=20, E(TWF)=18, E(S&B)=16.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6111946, member: 5868"] I think the challenge with balancing the fighting styles isn't so much the base styles; it's the inevitable add-ons via feats and powers that result in some strictly-optimal combinations (like TWF and rogue sneak-attack in 3E). Ideally, I'd like to see the styles balance this way, assuming there's no "feat tax" to enter: - 2H nets the greatest expected damage, achieved through lower probability of hit but higher base (W+modifier) damage. 2H is the worst from a defensive posture. - TWF is slightly lower in expected damage, achieved through higher probability of hit but lower base damage. TWF can benefit from a defensive improvement (e.g. +1 AC from either Two-Weapon Defense or a spiked Buckler). - Sword & Board is lowest in expected damage, but best in defense (min +2 from a shield). No twinky +2 spiked shields to get all the benefits of TWF with all the benfits of S+B, though. - Single-weapon only should be a choice to match S+B in offense with some benefits via feats/maneuvers that provide variety. Ideally, the above relationships are maintained even as other feats or maneuvers (e.g. Sneak Attack, Deadly Strike) get added on. I'd like the relationships to scale with level as well, so E(damage) per level by style stays a relatively constant relationship. So if at first level E(2H) = 10 (7 weapon + 3 modifier), then E(TWF)=9 and E(S&B)=8, but at level 10 it's perhaps E(2H)=20, E(TWF)=18, E(S&B)=16. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Two-weapon fighting and combinations
Top