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Two-weapon fighting and combinations
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<blockquote data-quote="Kobold Stew" data-source="post: 6112012" data-attributes="member: 23484"><p>There are other weapon wierdnesses, in addition to the spiked shield nonsense. </p><p></p><p>1. Nets (and bolas).</p><p></p><p>* DC for bolas and nets is too low (DC 10). Should be modified by your Strength or Dex (if thrown).</p><p>* range for nets is ridiculous (20' w/o penalty, 60 w/ disadvantage, except "you target a point in space"). – is disadvantage transitive, so it affects the save?</p><p>* neither trident nor net are light weapons, so being a retiarius is out through Dual Wield. (To be fair, this is a fighting concept that D&D has never done well: as is, you hold one weapon in each hand, strike with the net as a melee weapon, then attack next round with the trident if your foe has not escaped; and how do you target a net if your opponent is still holding it?).</p><p></p><p>2. Sword and Gun (Deadpool, Jack Aubrey, Baby Doll, etc.)</p><p></p><p>* Unlike Dual Wield, Two Weapon Defence does not require both to be melee weapons, so one could have +1 AC wielding a shortsword and hand crossbow (or sling for that matter). </p><p></p><p>3. Whip. </p><p></p><p>* you can use a Warding Polearm with a whip. (It is a good offhand weapon).</p><p>* a whip can also give you +1 AC with TWD.</p><p></p><p>4. Hand and a Haft.</p><p></p><p>* With the Hafted Weapon feat, does the new double ended Glaive also have reach?</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6112012, member: 23484"] There are other weapon wierdnesses, in addition to the spiked shield nonsense. 1. Nets (and bolas). * DC for bolas and nets is too low (DC 10). Should be modified by your Strength or Dex (if thrown). * range for nets is ridiculous (20' w/o penalty, 60 w/ disadvantage, except "you target a point in space"). – is disadvantage transitive, so it affects the save? * neither trident nor net are light weapons, so being a retiarius is out through Dual Wield. (To be fair, this is a fighting concept that D&D has never done well: as is, you hold one weapon in each hand, strike with the net as a melee weapon, then attack next round with the trident if your foe has not escaped; and how do you target a net if your opponent is still holding it?). 2. Sword and Gun (Deadpool, Jack Aubrey, Baby Doll, etc.) * Unlike Dual Wield, Two Weapon Defence does not require both to be melee weapons, so one could have +1 AC wielding a shortsword and hand crossbow (or sling for that matter). 3. Whip. * you can use a Warding Polearm with a whip. (It is a good offhand weapon). * a whip can also give you +1 AC with TWD. 4. Hand and a Haft. * With the Hafted Weapon feat, does the new double ended Glaive also have reach? [/QUOTE]
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