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Two-weapon fighting and combinations
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<blockquote data-quote="Gorgoroth" data-source="post: 6112368" data-attributes="member: 6674889"><p>Ah right. I always wanted to play a human "castlevania-esque" character, or Indiana-Jones esque type guy, who's still viable in battle. Probably the best way to do that is to have 16 str 16 dex and keep boosting those two stats. I am not seeing a huge dependency on wisdom for ranger spell use. Most of them are not even offensive, so you don't have to even worry about save DCs or magic attack bonuses. They're mostly utility, mostly AFAIK.</p><p></p><p>Aye, I'm also merely using the shield as a placeholder until they allow wielding two medium weapons in a future patch. I don't like feat taxes though, at least not in the beginning. I'd much rather be able to dual wield a long sword and short sword at level 1 with no feat investment, but it takes a single feat at level 9 to use two longswords with full str on both. (also detest asymmetric damage die)</p><p> </p><p>And no matter how they change it, it should still be possible to smash stuff with your shield in your off hand as an extra attack. That's been supported by the game for a long time now. Although that'd be a good reason to re-introduce light shields, so you can treat them as light, offhand weapons (with or without the spikes). A heavy shield is perhaps too heavy to even swing effectively in one hand at all, except as your primary attack maybe. The way I'm treating is, I took the dual wield feat to be able to swing once per round with my shield for 1d6 and no mods damage, that seems like a fair use of a feat compared to Weapon Mastery. But even that one needs nerfing.</p><p></p><p>The bastard sword was very useful because if you're ahorse you could still swing it one-handed while steering your horse with the other hand, then if you get off your horse, or have to drop your shield because it was shattered or a spear was stuck into it, then you could use it two-handed. I'm picturing the 2011 Conan movie where he does tons of stunts and often needs his other hand to hold onto ropes and ledges and so on, but when he's on solid ground he switches back to using both hands. I want the in-game mechanics to benefit versatile weapons and nothing in your offhand as a viable strategy in a risky terrain.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6112368, member: 6674889"] Ah right. I always wanted to play a human "castlevania-esque" character, or Indiana-Jones esque type guy, who's still viable in battle. Probably the best way to do that is to have 16 str 16 dex and keep boosting those two stats. I am not seeing a huge dependency on wisdom for ranger spell use. Most of them are not even offensive, so you don't have to even worry about save DCs or magic attack bonuses. They're mostly utility, mostly AFAIK. Aye, I'm also merely using the shield as a placeholder until they allow wielding two medium weapons in a future patch. I don't like feat taxes though, at least not in the beginning. I'd much rather be able to dual wield a long sword and short sword at level 1 with no feat investment, but it takes a single feat at level 9 to use two longswords with full str on both. (also detest asymmetric damage die) And no matter how they change it, it should still be possible to smash stuff with your shield in your off hand as an extra attack. That's been supported by the game for a long time now. Although that'd be a good reason to re-introduce light shields, so you can treat them as light, offhand weapons (with or without the spikes). A heavy shield is perhaps too heavy to even swing effectively in one hand at all, except as your primary attack maybe. The way I'm treating is, I took the dual wield feat to be able to swing once per round with my shield for 1d6 and no mods damage, that seems like a fair use of a feat compared to Weapon Mastery. But even that one needs nerfing. The bastard sword was very useful because if you're ahorse you could still swing it one-handed while steering your horse with the other hand, then if you get off your horse, or have to drop your shield because it was shattered or a spear was stuck into it, then you could use it two-handed. I'm picturing the 2011 Conan movie where he does tons of stunts and often needs his other hand to hold onto ropes and ledges and so on, but when he's on solid ground he switches back to using both hands. I want the in-game mechanics to benefit versatile weapons and nothing in your offhand as a viable strategy in a risky terrain. [/QUOTE]
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