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General Tabletop Discussion
Character Builds & Optimization
Two-weapon fighting paladin
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<blockquote data-quote="Nicholas Potter" data-source="post: 7535249" data-attributes="member: 6979489"><p>So aside from the obvious optimization angle of "Just use Polearm Master" (which even lets you use a shield if you fight with a quarterstaff), TWF paladins can do just fine. You <em>might</em> want to dip fighter 1/2 for the fighting style/Action Surge while you're at it, but even without the fighting style you're trading defense for some half-decent extra damage.</p><p></p><p>Worth noting is that, in addition to Improved Divine Smite which has already been brought up, paladins also get Divine Favor, a 1st level spell that makes <em>all</em> of your weapon attacks deal +1d4 radiant damage for a minute. It does take a bonus action <em>and </em>require somatic components, making it somewhat incompatible with TWF, but on the other hand you can't draw two weapons at once without the Dual Wielder feat, which really isn't all that great so you probably won't want to pick it up. So, turn 1, you draw your first weapon, cast the spell, and attack. Turn 2, you draw your second weapon and attack again.</p><p></p><p>Divine Favor will fairly quickly outpace a Divine Smite if it has a chance to deal sustained damage, and getting an additional attack per round after the first lets you deal plenty of sustained damage with it.</p><p></p><p>Optimal? Not really. But I'd say it's perfectly viable, if it's something you want to do.</p></blockquote><p></p>
[QUOTE="Nicholas Potter, post: 7535249, member: 6979489"] So aside from the obvious optimization angle of "Just use Polearm Master" (which even lets you use a shield if you fight with a quarterstaff), TWF paladins can do just fine. You [I]might[/I] want to dip fighter 1/2 for the fighting style/Action Surge while you're at it, but even without the fighting style you're trading defense for some half-decent extra damage. Worth noting is that, in addition to Improved Divine Smite which has already been brought up, paladins also get Divine Favor, a 1st level spell that makes [I]all[/I] of your weapon attacks deal +1d4 radiant damage for a minute. It does take a bonus action [I]and [/I]require somatic components, making it somewhat incompatible with TWF, but on the other hand you can't draw two weapons at once without the Dual Wielder feat, which really isn't all that great so you probably won't want to pick it up. So, turn 1, you draw your first weapon, cast the spell, and attack. Turn 2, you draw your second weapon and attack again. Divine Favor will fairly quickly outpace a Divine Smite if it has a chance to deal sustained damage, and getting an additional attack per round after the first lets you deal plenty of sustained damage with it. Optimal? Not really. But I'd say it's perfectly viable, if it's something you want to do. [/QUOTE]
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