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General Tabletop Discussion
Character Builds & Optimization
Two Weapon Fighting
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<blockquote data-quote="famousringo" data-source="post: 6856278" data-attributes="member: 6792445"><p>You pretty much have it.</p><p></p><p>Wizards and sorcerers can two-weapon fight with daggers for a little less damage.</p><p></p><p>It's not broken at all though. Two-weapon fighting is more effective with Hex, Hunter's Mark, Sneak Attack and Smite, but you'll notice two of those require a bonus action to apply, so they compete with the attack itself. So while a dual-wielding warlock can Hex and attack for 2d6+Str on the first round, a greatsword warlock can Hex and hit for 3d6+Str. For sneak attackers, it also competes with Cunning Action. Take the damage or your mobility, can't have both. And crucially, there is no -5/+10 feat for dual-wielders to break the game with.</p><p></p><p>Two-handed fighting scales better with Extra Attack, Action Surge, feats, Haste, and opportunity attacks. And the feats are way, way better. If you can get a bonus attack, like frenzy barbarians, Great Weapon Masters or Polearm Masters, you'll do far more damage than a dual-wielder. Also leaves a hand semi-free for spellcasting.</p><p></p><p>Generally, dual-wielding works great for low level characters that don't have extra attacks, feats, or cool bonus actions. As you level up, it becomes a worse and worse option from an optimization standpoint.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6856278, member: 6792445"] You pretty much have it. Wizards and sorcerers can two-weapon fight with daggers for a little less damage. It's not broken at all though. Two-weapon fighting is more effective with Hex, Hunter's Mark, Sneak Attack and Smite, but you'll notice two of those require a bonus action to apply, so they compete with the attack itself. So while a dual-wielding warlock can Hex and attack for 2d6+Str on the first round, a greatsword warlock can Hex and hit for 3d6+Str. For sneak attackers, it also competes with Cunning Action. Take the damage or your mobility, can't have both. And crucially, there is no -5/+10 feat for dual-wielders to break the game with. Two-handed fighting scales better with Extra Attack, Action Surge, feats, Haste, and opportunity attacks. And the feats are way, way better. If you can get a bonus attack, like frenzy barbarians, Great Weapon Masters or Polearm Masters, you'll do far more damage than a dual-wielder. Also leaves a hand semi-free for spellcasting. Generally, dual-wielding works great for low level characters that don't have extra attacks, feats, or cool bonus actions. As you level up, it becomes a worse and worse option from an optimization standpoint. [/QUOTE]
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